I'd like to comment on/question the effects of a player's proximity to a mob and how it affects agro. I box a paladin and druid (Draelyn and Flaahn), and I've noticed occasionally that if the tank gets out of melee range (however slightly), he loses agro. I can sort of understand this when there are other melee's present - perhaps it's coded so that the closer you are (within melee range), the more agro you'll have (or perhaps not). However, particularly when duo'ing, I'm occasionally baffled by agro issues (especially since the recent blind nerf) in which my druid gets summoned from across a room simply because the paladin takes a baby step away from the mob.
One place where I've consistently had problems with this is the faceless doomwings midway through First Ruins. These mobs cast an unresistable root on their target, so the paladin (in the case of my duo) is usually rooted. In order to keep aggro on multiple targets, I generally spam ae stun and blind. The stun, of course, has a knockback. When the stun wears off, one of the mobs that was knocked just barely out of melee range summons the paladin, and the druid then gets agro on one of the other mobs. Perhaps this is all coded just the way it's supposed to be, perhaps I just need to be more careful or manage agro without stuns in this case.
Perhaps moving out of melee range acts as a jolt of some sort, decreasing a specific amount of hate. That would seem to make sense with what I've experienced. Anyway, just wanted to see if anyone had any extra light to shed on this topic.
Thanks
One place where I've consistently had problems with this is the faceless doomwings midway through First Ruins. These mobs cast an unresistable root on their target, so the paladin (in the case of my duo) is usually rooted. In order to keep aggro on multiple targets, I generally spam ae stun and blind. The stun, of course, has a knockback. When the stun wears off, one of the mobs that was knocked just barely out of melee range summons the paladin, and the druid then gets agro on one of the other mobs. Perhaps this is all coded just the way it's supposed to be, perhaps I just need to be more careful or manage agro without stuns in this case.
Perhaps moving out of melee range acts as a jolt of some sort, decreasing a specific amount of hate. That would seem to make sense with what I've experienced. Anyway, just wanted to see if anyone had any extra light to shed on this topic.
Thanks