magician spells suggestion

Muuss

Dalayan Beginner
Shock of Fiery Blades, lvl 60, fire nuke, 1005 DD / 334 mana, cast time 6
Seeking Flame of Seukor, lvl 59, fire bolt, 1024 DD / 320 mana, cast time 7
-> Shock of FB -> useless
 
Cleric spell that summons a 1HB hammer (main hand), with a big DD proc
Mag spell : sword of runes, lvl 29, 1HS 7/27, proc a 30ish pts rune.

Cleric hammer is far better has main hand that the sword, since it has a way better proc

suggestion : remove clerics from the game ?
suggestion : give magicians another summoned weapon, that damages the mob instead of protecting the pet ?
suggestion : tell the pet not to use a CLR labelled weapon ?
suggestion : remove pets from the game ?
suggestion : change pet's main hand to off hand ?

edit : corrected lvl of sword of runes
 
Um... what?

Do you mean that the magician pets can use the summoned cleric hammer? I'm severely confused.
 
Magician pets can equip the cleric's summoned hammer, making a really unbalanced item to give them. On live, pets couldn't use no drop items, so if that could be implemented, it would be a good idea. Or, a new summon that gives pets a weapon that proc a DD would be nice. I think a weapon with race:NONE will allow pets to equip and not players (if you don't want to give players a summoned weapon with a DD proc).

But yeah, pets can equip the cleric no drop hammer with the massive proc. Craaazy :)
 
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