I wanted to first say that the server is a heck of a lot of fun. It feels great to be in a game where I can count on nearly nothing being the same from the Live version of EQ. There's too many improvements and things made out to be more simple for a player than I can list, so thanks for all of the work here.
Now I have some questions about Magician Pets that I simply couldn't find information for when digging further through these forums. There doesn't seem to be a Search function so.... after 17 pages I gave up. Here they are.
1) Can Magician Pets wear armor and benefit from it as they can on the Live version of EQ? I noticed that Magicians cannot summon Phantom Armor sets in Winter's Roar to hand off to pets/characters, so I thought I'd ask. Pets in general are already tuned in strength so that they do fine without it?
2) Do Magician Pets (or Pets in general) have a fixed delay on their attacks, assuming there are no haste buffs on the pet? Pets can be given weapons - will this adjust the pet's swing delay? I already noticed that the Pet will do its default damage for its spell summon level rather than the weapon damage if the weapon is lower than what the pet would normally do.
3) Will a Magician Pet dual wield at level 24, as a normal Live version of the pet? Will this dual wield function happen whether the pet has a pair of weapons or not, and if so, at what level will the pet begin to do this?
4) Do Magican Pets gain their resistance ratings through the ratings of their Summoner? This is supposedly the case in Live EQ - I was curious if it is used in Winter's Roar. Will a pet benefit from Resistance and Stat boosting buffs if placed on them?
5) Will a Magician Pet (or Pet in general) ignore Mezzed targets as they do in the Live version of EQ? Gosh I hope so, but I had to ask.
6) Do Magician Pets (or pets in general) take Exp from an encounter? If so, what are the conditions for it?
7) Last, but not least, is the Vocerate Fire pet the same as the live EQ Vocerate? That is, it's a crappy pet that tosses out lame wizard spells rather than be an upgraded version of the 49 kick-butt standard pet? As a follow up - Will the Vocerate Water pet backstab?
Thanks for your patience and all answers that you're able to give me. I would really appreciate responses from advanced Mage players or from the Staff, rather than answers based on conjecture. I know, I know. I could always just do the testing and parse the suckers for my own answers. But if someone's already done the work, I figure I might as well ask as some of these questions are pretty key towards the Magician class strength and ability to begin with.
Now I have some questions about Magician Pets that I simply couldn't find information for when digging further through these forums. There doesn't seem to be a Search function so.... after 17 pages I gave up. Here they are.
1) Can Magician Pets wear armor and benefit from it as they can on the Live version of EQ? I noticed that Magicians cannot summon Phantom Armor sets in Winter's Roar to hand off to pets/characters, so I thought I'd ask. Pets in general are already tuned in strength so that they do fine without it?
2) Do Magician Pets (or Pets in general) have a fixed delay on their attacks, assuming there are no haste buffs on the pet? Pets can be given weapons - will this adjust the pet's swing delay? I already noticed that the Pet will do its default damage for its spell summon level rather than the weapon damage if the weapon is lower than what the pet would normally do.
3) Will a Magician Pet dual wield at level 24, as a normal Live version of the pet? Will this dual wield function happen whether the pet has a pair of weapons or not, and if so, at what level will the pet begin to do this?
4) Do Magican Pets gain their resistance ratings through the ratings of their Summoner? This is supposedly the case in Live EQ - I was curious if it is used in Winter's Roar. Will a pet benefit from Resistance and Stat boosting buffs if placed on them?
5) Will a Magician Pet (or Pet in general) ignore Mezzed targets as they do in the Live version of EQ? Gosh I hope so, but I had to ask.
6) Do Magician Pets (or pets in general) take Exp from an encounter? If so, what are the conditions for it?
7) Last, but not least, is the Vocerate Fire pet the same as the live EQ Vocerate? That is, it's a crappy pet that tosses out lame wizard spells rather than be an upgraded version of the 49 kick-butt standard pet? As a follow up - Will the Vocerate Water pet backstab?
Thanks for your patience and all answers that you're able to give me. I would really appreciate responses from advanced Mage players or from the Staff, rather than answers based on conjecture. I know, I know. I could always just do the testing and parse the suckers for my own answers. But if someone's already done the work, I figure I might as well ask as some of these questions are pretty key towards the Magician class strength and ability to begin with.