Magic focus for Tanks

thats what I'm thinking. You lose 10-20 HP and stats but 6 dodge mod isn't easy to get. Plus you get 50MR if that helps any.
 
The MR is fairly irrelevant for that tier. The gloves Nwaij referenced are a slight downgrade to Gloom gauntlets, but they are doable. It would be nice to see another magic focus for tanks, but I think gear juggling is a good thing for SoD.
 
The MR is fairly irrelevant for that tier. The gloves Nwaij referenced are a slight downgrade to Gloom gauntlets, but they are doable. It would be nice to see another magic focus for tanks, but I think gear juggling is a good thing for SoD.

I agree with this.

Also be happy that there is at least two good options for tanks to get their 7% magic.

Currently I believe there is only one 7% cold item a ranger can use.
 
Yeah, cold focus with rangers tends to not exist unless its one something we haven't found or sorrow belt.
 
Was going to post a new topic but found this and wanted to suggest upgrading Mindlash by boosting AC to 40 while keeping the rest the same. Some of the other COD quest rewards just seem much more rewarding. Knights aren't gonna use this over Nautilus, so it's really meant for the bracer slot.
 
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Was going to post a new topic but found this and wanted to suggest upgrading Mindlash by boosting AC to 40 while keeping the rest the same. Some of the other COD quest rewards just seem much more rewarding. Knights aren't gonna use this over Nautilus, so it's really meant for the bracer slot.

I do not see you posting any reason why this should happen, even more so considering that the low AC is made up with the dodge mod as discussed before in this thread.
 
How am I supposed to know how effective dodge mod is? I have no idea as there is no conversion anywhere as a comparison to other stats. There are other items with parry, dodge, ripotse that all have AC comparable or more than other items at their tier, designed for tanks, so why is this one deserving of lower AC than other tank bracers that are even lower tier than IT? Especially considering some COD weapons such as Spirit-Harvest are simply game changing for the Warrior Class. I personally think the AC on it was designed while comparing it to Nautilus as a mainhand weapon.
 
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If you still think it has too low AC for a bracer after reading this thread, I'd suggest you use another bracer with more AC instead.

If that leaves you with no magic focus, I'd suggest you find another magic focus - the gloves I refered to earlier in this thread or Rohk diamond come to mind.

If neither of these are available to you, please let me point out that devs expressed on several occasions that focus effects aren't really meant for noncasters, and that they see no reason to cater to the imaginary needs of melees/tanks/hybrids for focus effects.

Welcome to SoD, a game where gear juggeling and gear tradeoffs for things you want (like focus effects) are the norm.
 
6 dodge, magic focus, and big MR is cool and all but knights everywhere for all time should want saitha bracer and spires bracer instead. Because they are actually better gear.
 
I think 3 items with 7% magic focus is quite sufficient for tiers 11 & 12. Like has been mentioned in this thread already, each tier doesn't need a best in slot that has everything you would need as a tank. I think itemization at the high end for tanks is quite generous compared to the focii / effects available to tanks in the lower tiers.
 
As far as tanks go there isn't that much that you really need anyways. The 1 job to tank it to take a beating, thus all tht is really needed is defensive mods ie dodge, parry, ripo, ac and hp. For hybrids mana con is nice the rest are just bonus. It does not improve how well you keep aggro just makes you heal/dps a margin better.
 
There are other items with parry, dodge, ripotse that all have AC comparable or more than other items at their tier, designed for tanks, so why is this one deserving of lower AC than other tank bracers that are even lower tier than IT?
This wouldn't leave me alone, so I put in some research.

The following is a list of tank wearable raid/6man gear with dodge mod, compared to other tank wearable raid/6man gear on roughly the same tier:

Band of the Overgrowth Given enough coin, you could propably finish this on a level 1. So not rating it.
Bastion of the Vahir vs. Targe of the Adjutants - Targe of the Adjutants wins, both in how popular it is and in how easy it is to get. (Ferdolen is Tier9? Really?)
Boots of the Shifting Currents vs. Musklh's Boots of Agony - Tier2 boots. Why are the boots w/o dodge so much better using the common tank conversion of 1 AC = 5HP? Because of dodge mod maybe?
Cape of Poison Petals (t10) vs. Cloak of Disillusion (t10) vs. Cloak of Fire Lords - even the back from 1 tier lower has more AC!
Cataracted Lens - The first and only example I could dig up prior to absolute endgame (t13+ loot) where an item with dodge mod indeed has the most AC for that slot on that tier.
Darkened Galaxy-etched Bone - Lo and behold, THE t13 ring with the most AC. But then again, there are only 3 t13 rings total, and there is Dense Finger Joint 2 tiers ago.
Devout Crusader's Breastplate vs. Jhaldjarimar - Paladin thaz BP and the reason why noone ever wanted it.
Earring of Confounding Images vs. Talon of Roc
Grace of Sympathy vs. Toaris, Shawl of Small Hope - Another example of no dodgemog = more AC.
Imperceptable Bonds - T13 loot. Best in slot. Not much more to say.
Leggings of Deflection vs. Fitted Scalemail Greaves - The pattern is true for t1.
Loop of the Tireless Highly sought after because of the worn Acumen. Both A Glowing Black Pearl and Bauble of Forbidden Rituals have more AC though.
Mephit's Will vs. Gemstone of Growth AC tie.
Meteoric Girdle vs. well nothing, because there appears to be no other tank belt past this one.
Miasma vs. Klazka, the Mirror Blade - The pattern is still true on t6!


Now to the item that sparked this thread: Mindlash. Bracers with more AC on about the same tier: Bracelet of Divine Honor/Bracelet of Masterful Strategy/Bracelet of Virulent Hatred, Tuor, Bracer of the Dusk-watch, Bracer of Flowing Mana, the list goes on. Looking at the weapon aspect of this, things actually get interesting: off all the weapons around this tier (Varisath, Innocence of the Fallen, Blade of Warped Designs, Calcified Perfection, The Caretaker's Will, Nautilus, the Shir Blade of Empire), only one has more AC then this! (Caretaker's Will) Even Spirit-Harvest, the WAR-reward from the very same quest, has less AC.


Ring of Whirling Vapors vs. Silence of an Ashen Field or Icy Diamond Band - Pattern still true on t9!
Sash of the Disciple vs. Glory, Girdle of Enthann - Another tier, another example.
Shadow-stitched Tunic vs. Denos's Breastplate of Valor - And it works just as well with different slots.
Spinecrusher vs. Truncheon of the Deep Sea - T3 example, because why not?
Steely Bark Mask vs. Glare of the Eternal Construct
Vile, Boots of the First Flesh vs. Spectral Treads - T8 example.
Voidsetp vs. I was going to say Earthstomping Clogs at first, wich are obviously CLR boots (Oh hi Uzzdaar!), but decided to settle for Ger'Valla, Pillars of Frigid Defiance instead - T12 example!

My conclusion is that you were tripping when you made that post, and that there is exactly one example prior to t13 where an item with dodgemod has more AC then a comparable item in the same slot on the same tier.
 
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