Kirin Folken
Dalayan Elder
Currently mages have a line of spells that starts in thier 40s and then abrutly ends mid 50s.
Mages also seem slightly behind here and thier on DPS compared to other DPS classes.
Suggestion:
Reduce the Casting time on Elemental Maelstrom and Wrathe of Elements to 3.5 sec. , maybe even 3 sec. (current 7 secs).
Increase Recast time, prehaps 12 secs.
Add in a Small MR adjustment around -25 to help round out mages options for High MR resistant Mobs and to help offset longer recast time.
Mana may or may not need adjustment
What this would give mages is a quick cast DPS spell to throw inbetween Rains/nukes. This spell would not be multi target friendly Due to its recast time(thats what thier rains are for). But it would slightly increase mages DPS vs Single targets that last long enough for the spells 5 ticks.
Along with this, Add in another of spell of this line around level 63. Following the pattern already set by the first 2 spells.
Currently:
EM hits for 250 and ticks for 100 (240 mana)
WoE hits for 350 and ticks for 120 (265 mana)
New Spell
??? hits for 450 and ticks for 150 (285 mana?)
*as it currently stands this line of spells is basicly useless to the mage. Some use when you first get them, but quickly gets replaced and never contiunes.
part 2
Everyone argees one problem mages have in the later game is AoEs destroying thier pet. Also do to Relic pets mages have lost some of the customization for encounters that they once had.
Suggestion:
Add 2 new Summon weapon spells.
Spell 1
Summon: Sceptre of Power (Level 65 spell)
Basicly same stats as current weapons of Power (save for being blunt).
However in place of the current Runeguard, this weapon would proc a Rune Vs Magic/AoE (same strenght as Runeguard is vs melee).
This would help pets weather AoE encounters.
Spell 2
Another roll that mages had from Live, that I think could work here is just pure DPS additions to pets. For those times when your pet doesn't need runeguard and you just want a bit of extra DPS.
Summon: Spear of Lightning
Spell summons a Spear with similar stats as current Rune Blade. However instead of Runeguard proc, the spear has a simple 50 DD magic Proc (could add a bit of Negative MR check here -25?)
Its not a lot of extra DPS, but does give the mage the option of outfiting thier (or others) pet with extra DPS at the cost of Runeguard.
Suggested Level 49 (current weapons of choice are 29 Swords, 39 Daggers, and 65 for Powers).
This would also help mages in thier 50s, as I found mage's pet damage was erratic with the pet spells being split up over several levels of spells.
Thoughts? *please be nice*
Mages also seem slightly behind here and thier on DPS compared to other DPS classes.
Suggestion:
Reduce the Casting time on Elemental Maelstrom and Wrathe of Elements to 3.5 sec. , maybe even 3 sec. (current 7 secs).
Increase Recast time, prehaps 12 secs.
Add in a Small MR adjustment around -25 to help round out mages options for High MR resistant Mobs and to help offset longer recast time.
Mana may or may not need adjustment
What this would give mages is a quick cast DPS spell to throw inbetween Rains/nukes. This spell would not be multi target friendly Due to its recast time(thats what thier rains are for). But it would slightly increase mages DPS vs Single targets that last long enough for the spells 5 ticks.
Along with this, Add in another of spell of this line around level 63. Following the pattern already set by the first 2 spells.
Currently:
EM hits for 250 and ticks for 100 (240 mana)
WoE hits for 350 and ticks for 120 (265 mana)
New Spell
??? hits for 450 and ticks for 150 (285 mana?)
*as it currently stands this line of spells is basicly useless to the mage. Some use when you first get them, but quickly gets replaced and never contiunes.
part 2
Everyone argees one problem mages have in the later game is AoEs destroying thier pet. Also do to Relic pets mages have lost some of the customization for encounters that they once had.
Suggestion:
Add 2 new Summon weapon spells.
Spell 1
Summon: Sceptre of Power (Level 65 spell)
Basicly same stats as current weapons of Power (save for being blunt).
However in place of the current Runeguard, this weapon would proc a Rune Vs Magic/AoE (same strenght as Runeguard is vs melee).
This would help pets weather AoE encounters.
Spell 2
Another roll that mages had from Live, that I think could work here is just pure DPS additions to pets. For those times when your pet doesn't need runeguard and you just want a bit of extra DPS.
Summon: Spear of Lightning
Spell summons a Spear with similar stats as current Rune Blade. However instead of Runeguard proc, the spear has a simple 50 DD magic Proc (could add a bit of Negative MR check here -25?)
Its not a lot of extra DPS, but does give the mage the option of outfiting thier (or others) pet with extra DPS at the cost of Runeguard.
Suggested Level 49 (current weapons of choice are 29 Swords, 39 Daggers, and 65 for Powers).
This would also help mages in thier 50s, as I found mage's pet damage was erratic with the pet spells being split up over several levels of spells.
Thoughts? *please be nice*
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