I don't know if there is a client limitation on this, but here goes...
I believe that implementing some AA's at a lower level would be overall beneficial.
Suggestion: Change Innate STAT/RESIST AA's to allow 1 point at 10/20/30/40/50
Reason 1: This would allow players to spend more time exploring, and using 1-50 content, while still receiving xp. It may be because of the xp bonus, but I feel like I missed/skipped a lot of content simply because I outleveled it too fast. While I understand that xp-locking exists, and I tried it in order to do some adepts and t-maps, I ended up turning it off rather quickly because most things felt significantly less rewarding.
Reason 2: This would allow players to spread their xp gain over a larger span of levels, making lower level content more valuable.
I believe that implementing some AA's at a lower level would be overall beneficial.
Suggestion: Change Innate STAT/RESIST AA's to allow 1 point at 10/20/30/40/50
Reason 1: This would allow players to spend more time exploring, and using 1-50 content, while still receiving xp. It may be because of the xp bonus, but I feel like I missed/skipped a lot of content simply because I outleveled it too fast. While I understand that xp-locking exists, and I tried it in order to do some adepts and t-maps, I ended up turning it off rather quickly because most things felt significantly less rewarding.
Reason 2: This would allow players to spread their xp gain over a larger span of levels, making lower level content more valuable.