Lower Level Alternate Advancement

Ulfric

Dalayan Beginner
I don't know if there is a client limitation on this, but here goes...

I believe that implementing some AA's at a lower level would be overall beneficial.
Suggestion: Change Innate STAT/RESIST AA's to allow 1 point at 10/20/30/40/50

Reason 1: This would allow players to spend more time exploring, and using 1-50 content, while still receiving xp. It may be because of the xp bonus, but I feel like I missed/skipped a lot of content simply because I outleveled it too fast. While I understand that xp-locking exists, and I tried it in order to do some adepts and t-maps, I ended up turning it off rather quickly because most things felt significantly less rewarding.

Reason 2: This would allow players to spread their xp gain over a larger span of levels, making lower level content more valuable.
 
I sort of like this idea. Maybe not giving access to AA's for lower levels, but being able to bank xp for AA's would be nice. AA's would require so much xp that at lower levels you wouldn't be grabbing a bunch of AA's (if any) anyway. The only reason I missed a lot of adepts over all the time I've been playing (I think maybe I hit about 40-50% of them), is that explock always bothered me. In a game about killing things to make your character bigger to kill bigger things, it's awful to throw that xp away while trying to hold for adepts.
 
might be semi-client restricted, can't remember if you can even open the AA window prior to level 50?
 
Allowing explock to pool all XP into the AA pool would be brilliant, but actually getting even your resist AA's early seems wrong, and is probably restricted by the client. But just being able to bank the XP so it isn't wasted entirely could make explocking for content or to keep pace with friends much more viable.
 
I feel like I posted a long while ago the process on how to make all AAs available at level 1. We did it on a server we attempted to make (we being a few old SoD players) and play around with. Was Underfoot client and followed us making all races/ class combos available. Not sure if it'll be available til client upgrade if at all

*Edit*
Was along the same time I posted how to make all models global, which somehow sparked into race/classes I think, and AAs at level 1
 
I like this. Having exp(locked) XP pool into AAs would be great, it would allow fresh 55s and 65s to catch up at least with innates.

For example....
My character still uses some newbie quest armor, if I was able to bank AAs as a low level, then once I hit 65 I could place them into innates off the rip and make my character passively better and increasing survival chance (HPs, ACs, resists) in groups and raids to get proper gear.
 
I like this. Having exp(locked) XP pool into AAs would be great, it would allow fresh 55s and 65s to catch up at least with innates..

Once hitting 51, you can already accumulate AAs. The explock pool to AA feature is only useful below level 51 meaning "fresh" 55s can "explock" via gaining AAs already.
 
I'm aware. Let me rephrase: The point I'm making/agreeing with is that once you get 51 you would already have some basic AAs taken care, so you can begin with Class or whatever AAs off the rip.

Anyways I like this suggestion.
 
I'm aware. Let me rephrase: The point I'm making/agreeing with is that once you get 51 you would already have some basic AAs taken care, so you can begin with Class or whatever AAs off the rip.

Anyways I like this suggestion.

Ah. I see. Unsure the effectiveness unless you explock for a rather lengthy period of time below level 51. Since one AA would be like leveling lvl 30 like 20 times or something like that (just pulled numbers out of the air). But, it would be nice as an option for people that would like to coordinate their lower levels.
 
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This is not a bad idea. Especially for those people who level lock for adepts pre 51, it would help them not fall behind as much just because they want to enjoy the game in a more relaxed way (compared to the zerg-to-65 and acquire all the phats! that most do). Since repops on adepts are what? 3-5 days? They can continue to xp with friends at that level while waiting for the repops.

edit: which was what lucifer said... I don't read things, sorry
 
I feel like I posted a long while ago the process on how to make all AAs available at level 1. We did it on a server we attempted to make (we being a few old SoD players) and play around with. Was Underfoot client and followed us making all races/ class combos available. Not sure if it'll be available til client upgrade if at all

*Edit*
Was along the same time I posted how to make all models global, which somehow sparked into race/classes I think, and AAs at level 1

If this is indeed true (trust Vitali? ick) then seeing it implemented would bring much joy. The vastly superior future MMO that I have vaguely constructed in my mind has two, possibly three, forms of advancement from day 1- character, class, possibly archetype. Similar to the AA category breakdowns of EQ but future game would have multi-classing (sort of, you would keep passive skills from any class you ever leveled but only active skills from current class) and class changes, questing as an essential part of class advancement (what, you think i'm going to teach you the secrets of our order just because you have some plat?), and limitless character advancement tempered by diminishing returns. Babble babble, morning coffee babble.

Take2: leveling out of groups is sad and having to xp lock for adepts is even worse. If turning on AAs from lvl1 is possible for 2.5/3.0 it would be really great if staff would consider doing so.
 
Take2: leveling out of groups is sad and having to xp lock for adepts is even worse. If turning on AAs from lvl1 is possible for 2.5/3.0 it would be really great if staff would consider doing so.

Would be neat to turn them on starting level 1 but keep the required levels for any given AA to what they are currently (you know that the innate strength is WAY to OP for a lvl 1).

But it would/could be sad to get an AA (after what I assume would be a forever of exp'ing at a lower level) and not be able to use it but the fact that it can be stored would be enough of a reward?
 
Ah. I see. Unsure the effectiveness unless you explock for a rather lengthy period of time below level 51. Since one AA would be like leveling lvl 30 like 20 times or something like that (just pulled numbers out of the air). But, it would be nice as an option for people that would like to coordinate their lower levels.

Effectiveness = What if adept kill XP went to AA points, so if you do xplock for adepts you could still get XP towards your AAs. That way you can put a dent in your AA grind before 51.
 
At work - had to step away, reply timed out....looks like you guys are way ahead of me. sorry for redundancy
 
I haven't kept up much with this thread, but I think those calling for this would have their best shot with the hitherto unused Group Leadership AAs that came out circa 2004. Here is an abridged version of a chart taken from Allakhazam:

Delegate Main Assist
This allows the leader to designate a member of the party as the Main Assist. Whichever NPC is targeted by the Main Assist will be clearly marked.

Delegate Mark NPC
This allows the leader to delegate Mark NPC authority to a member of the group. This player will then be allowed to use the Group Mark NPC command to highlight targets for the group.

Find Path to PC
This ability allows group members to request a path to help them locate a group member. It can be activated by targetting the player and using the hotkey, or by using the /findpc command.

Health Enhancement
This ability increases your group members' maximum health. Each level of the ability increases it an additional amount.

Health Regeneration
This ability increases your group members' ability to regenerate their health. Each level of this ability increases it an additional amount.

Health of Target's Target
This ability allows a player to view the health of whomever his or her target is attacking.

Inspect Buffs
This ability allows group members to target their companions and inspect their buffs.

Mana Enhancement
This ability increases the maximum amount of mana your group members may have. Each level of the ability increases it an additional amount.

Mark NPC
This ability allows the leader to place a mark to indicate a specific NPC which is visible to all members of the group. Each additional skill point purchased allows another NPC to be marked simultaneously.

NPC Health
This ability allows members of the party to see a health indicator for any NPC which has been marked or targeted by the group's Main Assist.

Offense Enhancement
This ability increases your group members' attack ability. Each level of the ability increases it an additional amount.

Spell Awareness
This ability allows players in the group to recognize spells being cast nearby.

On Live, these are able to be earned by a group's leader by sacrificing a portion of regular exp whenever three or more persons are in the group even at very low levels. Some of them seem perfectly reasonable (like Spell Awareness, which would give messages like "Tevinter begins to cast a spell. (Illusion: Gnome)" and "Woki begins to cast a spell. (Minor Healing)", but I am not sure how keen the staff would be on anything that would further boost offensive output or regeneration rates.

All this stuff should be at the devs' disposal with the new client, so maybe they already have a use in mind for it or maybe they would at least be open to suggestions on how to retool this feature in a suitable way....
 
Leadership and Raid AAs were/are really awesome. It would be such a neat thing to have them implemented into SoD when the client gets upgraded. HoTT is really the hot sauce.

It would be cool to give lower levels the ability to do AAs from the first tab. Run speed really makes life way nicer for lower levels...
 
"Woki begins to cast a spell. (Minor Healing)"

One of these days I'm gonna get some better heals.

Added bonus to using leader AAs: fewer people boxing all alone like weirdos ignoring all the poor newbs and/or social people who are LFG. Community.
 
which would give messages like "Tevinter begins to cast a spell. (Illusion: Dark Elf)"
I noticed an error, so I corrected it. On topic though, leadership AAs are a really cool idea. I think being able to bank exp at low levels before AAs is a good idea to give people more reason to stop for adepts and make the leveling content more useful (and camping Digested Hexdoll less awful)
 
I noticed an error, so I corrected it. On topic though, leadership AAs are a really cool idea. I think being able to bank exp at low levels before AAs is a good idea to give people more reason to stop for adepts and make the leveling content more useful (and camping Digested Hexdoll less awful)

What're you doing posting here when you ought to be posting in this other thread so our spellbook can be made a little cooler?! :hmpf:
 
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