Okay, what gave me this idea is this situation:
I 2-box a SK and a Cleric. Been doing the Haunted Treant (max lvl 32) for a while, until I got about everything I wanted from it. So I happened to get lvl 33 with the SK. Then the new adepts were added, including Sandjaw, max lvl 32. Did him with the cleric (and another alt lvl 32) and it dropped some damn cool ring for a tank. I had sworn to myself I wouldn't miss any adepts after stupidly getting lvl 26 w/ cleric without checking the Wind Hag level (max 25)..
Now, I think it would be cool to implement some ways of losing xp. Like a pointless quest or something like that. I don't see ways of abusing it unless the items with *required lvl x* stay equipped when you lose a lvl.. But still, who would do that ? :brow:
On the other hand it would be cool to fix the little mistakes like the one I made... A few less xp's and I would be so much more happy
I 2-box a SK and a Cleric. Been doing the Haunted Treant (max lvl 32) for a while, until I got about everything I wanted from it. So I happened to get lvl 33 with the SK. Then the new adepts were added, including Sandjaw, max lvl 32. Did him with the cleric (and another alt lvl 32) and it dropped some damn cool ring for a tank. I had sworn to myself I wouldn't miss any adepts after stupidly getting lvl 26 w/ cleric without checking the Wind Hag level (max 25)..
Now, I think it would be cool to implement some ways of losing xp. Like a pointless quest or something like that. I don't see ways of abusing it unless the items with *required lvl x* stay equipped when you lose a lvl.. But still, who would do that ? :brow:
On the other hand it would be cool to fix the little mistakes like the one I made... A few less xp's and I would be so much more happy