Howdy!
I'm new to SoD, but my 2 friends and I are starting it up and giving it a try.
As per the suggestions in the other thread about the perfect 3 man group, we've decided that we are all going to 2-box, to get a full 6 man group.
We don't have alot of experience 2 boxing, though, so we wanted to keep it simple. This is what we came up with.
One person will "play" a shadownight, and buff with a shaman between pulls.
Another will "play" an enchanter, and keep a bard following the group twisting songs.
Last one will "play" a cleric, swapping over to nuke with a wizard between heal cast times.
First question: does anyone have any recommendations to improve on this?
Our biggest concern involves lockpicking. We remember there were dungeons in the live game that you couldn't even do in their entirety if you didn't have someone to open the doors for you. Are there any dungeons in SoD that a bard couldn't lockpick?
I'm new to SoD, but my 2 friends and I are starting it up and giving it a try.
As per the suggestions in the other thread about the perfect 3 man group, we've decided that we are all going to 2-box, to get a full 6 man group.
We don't have alot of experience 2 boxing, though, so we wanted to keep it simple. This is what we came up with.
One person will "play" a shadownight, and buff with a shaman between pulls.
Another will "play" an enchanter, and keep a bard following the group twisting songs.
Last one will "play" a cleric, swapping over to nuke with a wizard between heal cast times.
First question: does anyone have any recommendations to improve on this?
Our biggest concern involves lockpicking. We remember there were dungeons in the live game that you couldn't even do in their entirety if you didn't have someone to open the doors for you. Are there any dungeons in SoD that a bard couldn't lockpick?