Leveling Guides?

Shoken Ryutatsu

Dalayan Beginner
I figured there might as well be a leveling guide thread, as all the guides I've seen on the WIKI are from before luclin was removed. Sorry if this thread has already been done before.

Lvl 5-12
Try either Blackburrow, or The Warrens. Blackburrow and The Warrens are both indoor, so don't depend on outdoor spells.
Also, Blackburrow is a good place to stock up on Leather Armor and weapons early on. You can get a full set of leather in mayby a day of killing (possibly less with the right killing). The Warrens is great exp also, and provides a nice supply of Soft Leather (slightly better than Leather Armor; +1 to a stat is the usual statistics) and bat wings/blood.

Lvl12-15
Ok, these hunting spots are where I hunted. However, Im a druid so my strategies were a bit different (but not TOO different, as I did not get my first decent DoT till lvl15). Ok, one suggestion are the orcs in Everfrost by the frozen river fork. These mobs are mostly warrior-types, but there will be the occasional Shaman (be prepared for a low level slow and some DoTs). Also, avoid the Orc Visionary as he will slap you around at this level. Another suggestion would be Shrouded Isle (especially for Paladins, Clerics, Necro's, SKs, and Multi-kiting classes [bard]). Right inside the entrance there are plenty of spawns and this is especially good for bards. Druids may have a bit of trouble (I did) getting single pulls and not getting more adds. If this is too tough, try Blackburrow in a group (the deep end).

Lvl15-20
I killed the clockworks in Steamfont Mountains. They're not too tough, and drop shields that sell for 4gp a pop (a pretty penny at your level). The three entrance spawns should be single pullable, but the clockwork gnomes hit a little bit hard for their level. Also, if you plan to kite watch out for the mountain lions. By the time you get here they should be Lightblue con to you, but that doesn't stop them from jumping into the fray.

More to Come Tomarrow
 
Hope you don't mind a little more free info.


Newport Sewers... (2-10 or 15)
If you are anti-social or just wanting to raise faction, this is great from 2-10 solo. The enterance area (behind fake ivy to the east of gate along wall) is great for the starters with beetles,rats, gelatinous cubes and skels. Rats drop sewer rat tails that turn in to named gate guard for coin/faction and there is an area that has a static set of 10. There is a named rat A Bloated Rat, that drops a range item with 15hp and some saves too. Ratmen drop ratman hoods for turn in to same fellow for more coin/faction. There are 2 named ratmen, one drops a shield or an earring that is sv 8 to poison and the other drops a sword that procs a disease spell or a sv disease earring.

If you want to milk the zone longer there are gnolls that can drop soft leather down below and they are good till 15 or so.

Other notables of the zone is the bank/merchants for evils.

Shrouded Isle... (9-32 possibly higher)

The courtyard is packed with single pullable undead/bugs that can be soloed at 9 for most classes. Be careful and patient on pulls though. You can continue with the yard trash until about 17ish. Poison beetles sometimes spawn and they drop an AC9 sv poison 4? BP that sells to merchant for 3p or so. NPC outside of zone also wants spectral canine fangs and gives nice XP for them but the canines are tougher than most others of same level watch it.

Around 17-18 you will want to start poking around the inside of the mansion a little or the front door area. Front door has 2 guards who can drop parts for the wyvern fang armor quests rarely. Side door w/porch has a mob wanderer then one mob on inside on each side (1 left, 1 right). Back door opens into a room with 3 static spawns, can pretty easily pull singles out if you know the room at all. Some chain/plate also falls here, decent for merchant selling or giving to newbies in need. The gazebo has 2 named ghouls that are good XP and Eztak and Amtek also hold a secret. Amtek is the PH for Yatek (sp?) and Yatek drops plat BP (silvered or something), plate legs, 2hs 18/50? procs leach (8 hp a tic heal from mob). Also the Groundkeeper or whatever the mobs name is spawns randomly and has some fair drops with a dagger w/ int and such, good gloves (real rare), and a common 2hb shovel that summons food.

Low 20's you can start poking around the 2nd floor but be careful! Nobles and champions are not push overs. I recommend duoing unless you are 25+ for this. Watch the areas to you side as you walk down halls, can have 2 mobs around a corner be a nasty surprise. You can keep this up in the area to 32 pretty easy.


Warrens...(12ish to 25ish)

Enterance is a decent area for beginning and progress deeper as needed. In the 20's most kobolds green out except in the King room. But there is the Kodiak cave in the back and they will take you to 25 if you want. Drops a NICE necro/sk necklace from named kodiaks or Bloodied pelt. Alot of named here in warrens, something like 7+ with equipment for everybody.

Valley of Erimal...(10 to 14ish)

Outside of first ruins is an often overlooked batch of ghosts. They are single pullable and not too hard. They are roaming spirits but occassionally 2 others can spawn..Restless and one other that escapes me atm. They drop some decent caster gear, one is a shoulder that is Ac2 HP/Mana 15 (int casters) and the other is a dagger 5/19? with int/cha hp on it. named Shimmering something on both.

First ruins...(enterance high 20's to ??)

Enterance is solable to a mage at 30 with no worries, XP and bonus is nice here. Havent done alot in there yet.

North Badlands...(18- ??)

Wanderers are not bad but some giants can be around so watch out. Bandits near EBL bridge are fast spawns and steady single pulls. Also part of the Newport Ring quest so worth doing for that. Bandits good XP from 20 to 25ish? Quests in zones for spider parts and lion skins worth Xp, faction and some coin.

Kaladim...(28- ???)

You could conceivably go to 40-45 in here. Ghosts are tough but doable. Loot is nice with some named around and good items worth using dropping from them. ITU is handy here to be sure, all undead.

Meilich A...(15-29ish)

There are plants to the right of zone in that are steady XP (where spiders were on live) for the teens. Beyond that just move deeper. Named are around with loots too. Past the "temple area" is a slope down that leads to a great solo spot where the frogs are undead at night and can drop mummified froglok robe. Named near there (fake wall) drops the boots with ac9 sta10.
 
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