Leveling Guide (Update: April 8, 2005).

Rambler

Dalayan Beginner
I make no pretense in my knowledge of this game, so don't assume I know everything, and that my suggestions here are the absolute best thing to do. It's merely what I did, and found to be relatively easy. Very little travel, and most of the timeyou're close to zones.

1-7: Newport. The lesser stuff starts to go green by six, except Beatles. They aren't as rare as you'd think, and they give almost half a bubble or more of experience per kill. It's easy, and you need not worry about dying and having to run back, etc.

7-9: The gnolls outside of Black Burrow, in Centaur Hills. Hard to split at times, as they come in pairs, but I suggest doing this stuff in groups of two anyway. Or better yet, each person takes their own, and you keep splitting them that way. Also, asking other people around there to help break a spawn (that are higher levels) helps.

9-13: Inside Black Burrow. Skulkers, regular Gnolls, and a few other random named ones are good. At 9 they hit a little hard, at 12 they're starting to go light blue. You can however, get 13 fairly easy in there. This place has been somewhat ruined by people camping Gnoll Ears. So if you want faster experience, you could try somewhere else (someone say something, and I can add it if you wish).

13-25: Crystal Caverns is off of Thurgadin, and you can translocate there in a breeze. It's 2 gp, and located just past the back in Newport South. Start off doing the entry level spiders, work your way through them to the Geonad rock men. They are non aggro, and faction never decreases. There's a specific route that I worked with a cleric (I'm a monk) that was easy. I could split every single pull, or use Pacify (the Cleric). The loot was decent for the level, and we ended up with a bunch of pp. Helped a lot when it came to getting other equipment. Soft Leather, which is nice for Monks, drops off of the spiders. Be warned, this zone has a -5 % exp modifier, because it is easy. So it will be hard to die, but you won't level nearly as quickly as you would in another dungeon / zone.

26-28/9: I personally did the Orc Fort in Eastern Wastes. Eastern Wastes is off of Great Divide, off of Thurgadin. The fort is located in the centre (not to be confused with the Giant fort, located closer to the GD zone) of the zone. It's alright, and you can single pull them all quite easily as long as you're careful. Watch out for the Shamans, they love to heal themselves. There's also a named that spawns, and drops Woolspun Gloves, good for casters.

28-42: Kaladim. This place is great for everyone. Spectral armour flows like candy, and it's a really great upgrade for monks of that level. I'm still wearing it at 46. It's really good for pretty much every class, as it's all all and drops off the entry level Sentry's. The Sentry's begin to go light blue at 38. I suggest moving in and going to the left, towards the warriors. They are higher level, and won't go light blue until 42. That's when I left. The right side of the zone, past the three huts, contains a trap, and then Royal Guards. This is the castle area, and those guards are about level 34-35. I really didn't enjoy fighting these, and found somewhere else to fight.

42-50: Return to Crystal Caverns for a repeat, except this time it's Icy Terrors down in the basement. Storm spiders start to go light blue at 44, but the Blizzard Spiders will still be dark blue, even at 36. Again, there's a named, he's level 45. Lots of HP, nice reward for casters. There's a spider room, with Kalaf Spiderfiend residing therein. Kalaf himself has a fair amount of HP and I don't suggest trying to solo him until at least 50. You can go from this point further in, and find yourself in a maze complex full of spiders, but most are Storm Spiders, so I don't normally go there often unless everything else has been cleared.

50 - 53: For this, I went to Sirens Grotto, probably one of the most under used zones, but one of the best. It's easy to single pull (nearly impossible to get two) the mobs don't hit that hard (stay away from Seahorses, they will rock you something fierce), and there's a heavy exp. modifier. It's a pain to get to, but if you have a druid it's easy. Also, the zone in stuff will be light blue at 50, so go right, then pop up onto the ledge and pull big fish, they will be blue, and as far as I can tell, blue until 55'ish at least. Gems, and some decent loot drops. I saw a 53 Monk soloing there, so you can solo, if you don't have a buddy to help you.

54 +: Currently exp'ing in Dragon Necropolis, just off of Western Wastes. Get a druid to port you, as it sucks swimming / running through Siren's Grotto. It's also very high level, and if you get seen somehow, it's pretty much death. So, not quite an option, if you ask me. At any rate, dragon / giant quest armour pieces drop in here, a large incentive, not to mention a lot of gems. Plus, the zone always has people in it looking for a group, which is honestly one of the few times I've seen that happen. I suppose it's just that good of a zone perhaps. Rats hit hard, and nuke hard, so be warned. Snakes, slimes, and spiders have nasty poison dots. Not much else to say.

I won't be updating this much, if at all after this. I think it's served its purpose. Once you're this high level, you pretty much require groups as the mobs have too many hit points to duo. It's possible, but groups are much more efficient, and fun. This in turn means that you'll pretty much know where to fight, and at what level, and don't really need a guide.
 
additions

Instead of black burrow you can try Newport Sewers. I didnt know about it myself but its nice xp bone newb zone.

15-20 Clockworks at the used to be mino caves by gnome city Underhill. (At present the city itself is not populated so to train buy spells go back to newport via Translocator)

at around lvl 20 I went with a group of 4 to Mielech (Guk) and stayed there till around 30. XP was very quick but no loot that we've found.

30-34 entrance into First City (Hole) was good pp and excelent xp. Also here droped pretty nice cleric armor.

PS: Thanks for heads up on monk armor I need that stuff badly!

Cheers,

Drotic
 
I found Newport sewers very hard to solo in, as no matter what, there's a two spawn area that you have to split. It's excellent if you have two people, but trying to solo them is nearly impossible. At level 14, I was barely able to solo one. At 15, I believe they started to go light blue. Just didn't seem worth it. But yes, the exp. bonus is very nice.
 
Another thing about the sewers is if you wander in the wrong direction down there you wind up near the Necro guild or whatever it is that is down there. I watched a level 50 get taken out fairly quickly by the guards, and they do aggro.
 
cyberus said:
Another thing about the sewers is if you wander in the wrong direction down there you wind up near the Necro guild or whatever it is that is down there. I watched a level 50 get taken out fairly quickly by the guards, and they do aggro.
Wow, I was exploring down there when all the stuff went green. Definitely a good thing to know.
 
Thanks for spending the time, nice guide. i think i'll check out the old ry'gorr camp, i ran past it at lvl 22 or something, it was too hard then though. I have been in Shrouded isle(unrest) which is good fun, spent most of my time dead from nuts pulls, but alot of fun and good exp/loot.
 
I've been receiving a few tells about this stuff. Please don't refrain from sending me a tell ingame because you think I'm too busy. I'm always willing to chit chat about some questions you may have, as to whether or not something is viable. I had a 30 rogue ask me if he could solo in Kaladim. The simple answer is not very well. Perhaps at 35, but not any lower, especially when the classes best skill isn't being put to use. Just using this as an example...

Anyway, just shoot me a tell if you want more indepth information than what I have posted here. I really could ramble on and tell you exactly what I think would be best to fight in these zones (what classes, levels, etc) but that'd take far too long, and no one would read it anyway. :p

Send tells to Ramblo.
 
Re: Leveling Guide (Update: April 5, 2005).

Rambler said:
50 - 53: For this, I went to Sirens Grotto, probably one of the most under used zones, but one of the best. It's easy to single pull (nearly impossible to get two) the mobs don't hit that hard (stay away from Seahorses, they will rock you something fierce), and there's a heavy exp. modifier. It's a pain to get to, but if you have a druid it's easy. Also, the zone in stuff will be light blue at 50, so go right, then pop up onto the ledge and pull big fish, they will be blue, and as far as I can tell, blue until 55'ish at least. Gems, and some decent loot drops. I saw a 53 Monk soloing there, so you can solo, if you don't have a buddy to help you.

this monk might have been me. i can tell you now that there is no way you are going to solo the dark blue mobs at 53 even with basic gear. i have the staff of darkness and i would get owned if i idnd't have any buffs. so, careful with the word "soloing". the light blues are easy and i get 1% per kill as a human monk. there are 12 mobs that con light blue to a 53. if the frenzied walrus spawns at the entrance, you are hosed. i can't take em, even if i'm buffed. my gf plays a shaman and her buffs can keep me somewhat alive for the darkblues.

stay away from teh shimmering brughwars. i think they are either sk's or necros and they stomped both of us 2 times in a row.
 
Hello Rambler

I have an addition for you.
Basically what i do is this for new chars:

1-7/8 monsters in GD or any other newbie zone

7/8 - 12 Dwarves in great divide.

12-22 Warrens.

22-38 Bancak mines

38-48 or so, Ruins of first city.

48-49 geonids in faentharc or wyrms in Great Divide, or as you say Sirens grotto

49-52/53 Cant remember the name og zone, its the one with the fungi, called Fungos Groove on Live. Is it caleld Deepshade?

52/53+ Well only went a few levels over this (57 bst), but i got rest of it in Dragon Necropolis and Sorcerers labyrinth.

Not really loot in any of the zones, but i found them to have plenty og spawns and spawns that doesnt always have 9999 mobs agroing on you.

When i come to think of it i had some nice buffs from shammy in bancak mines. Maybe 22 is too low there. Might go for CC and western wastes for a few levels if your alone.
 
i tryed bancak mines at 24 with my warrior and shaman, and my 25 ranger friends, we could only do the first to mobs in the zone, which conned white to me, and further in they were yellow etc...
(NB. we have basic equipement so that may change for twinks etc.)

I only got one comment about these guides, some of the zone mentioned are dam boring, and i'd rather take the poorer exp than go to places like CC.
 
Even though I didn't bother to read anything in this post but just saw what looked like a level guide with some levels you could try posting it on the wiki under the name of "[your name here]'s leveling guide". Perhaps other people can come with other suggestions about possible locations to level.
 
Re: Leveling Guide (Update: April 5, 2005).

Stormfyst said:
this monk might have been me. i can tell you now that there is no way you are going to solo the dark blue mobs at 53 even with basic gear. i have the staff of darkness and i would get owned if i idnd't have any buffs. so, careful with the word "soloing". the light blues are easy and i get 1% per kill as a human monk. there are 12 mobs that con light blue to a 53. if the frenzied walrus spawns at the entrance, you are hosed. i can't take em, even if i'm buffed. my gf plays a shaman and her buffs can keep me somewhat alive for the darkblues.

stay away from teh shimmering brughwars. i think they are either sk's or necros and they stomped both of us 2 times in a row.

Odd, because I can pretty much solo the dark blues, at 51. Sentu, an Iksar monk using two fists as far as I could tell (20 % mod) was soloing the Monstrous fishes (plural for the win), as far as I could tell. So it wasn't you, but comparable I suppose. I too could probably solo the frenzied. Or close to it. What is your weight? I keep mine below 14 and barely get hit. That could be your problem. Up until I saw a lower level monk tanking and taking much less damage, I realised I needed to cut weight, fast. It's worth mentioning that when I speak of solo'ing, I have buffs, especially a damage shield that helps immensly.

I'll ask Sentu exactly what / how he was soloing. See what he has to say, next time he's on. But definitely for most of these encounters, I suggest having a team, rather than solo. (a team of two).
 
Cathis said:
i tryed bancak mines at 24 with my warrior and shaman, and my 25 ranger friends, we could only do the first to mobs in the zone, which conned white to me, and further in they were yellow etc...
(NB. we have basic equipement so that may change for twinks etc.)

I only got one comment about these guides, some of the zone mentioned are dam boring, and i'd rather take the poorer exp than go to places like CC.

Boring yes, but safe. That's the keyword. You're not going to spend time getting out of debt, nor will you spend time running around finding a place to level. It's all there for you. Me personally, I like the grind, and I enjoy just milking a place for all it's worth. If you're a person who likes to explore, this guide is pretty much useless.
 
Thanks Dayold. If you want you could possibly bold your guide, so that people can read it better while scrolling through (read better as in find it better amongst the other posts).
 
Rambler said:
Boring yes, but safe. That's the keyword.

I agree - Boring, that's the keyword.

Seriously tho, I'd just like to take a moment to point out that WR seems to go out of it's way to reward exploration and experimentation. Exp debt is not that bad really - you don't have to go back for your corpse ever - the risks are pretty low. You get exp bonuses for hunting in zones you haven't exp'd in before, I think that's excellent. Some people have obviously put in a lot of time and effort into creating a unique environment in WR, and by sticking to a particular leveling guide, you might miss something...

Not that I'm critizing level-guides or exp-grinding - if that's your bag, go for it. But thanks to WR for being a server that encourages us to have a little fun. Screw safe, give me the danger!
 
Sentu

http://www.wintersroar.com/wanelo/chardump5.php?charid=128014

Me

http://www.wintersroar.com/wanelo/chardump5.php?charid=129629

I cannot solo (solo = no outside help/buffs) dark blues at my level. You can see why sentu can.

Keep up the good work rambler. it helps having a guide, but it's also very difficult to determine who can solo what when gear can and does make all the difference in the world.

now, basic shaman buffs at my level allow me to solo dark blues with bandaging afterwards. this is of course hoping that i proc a lot with my /style #.

oh, and btw, i asked in /ooc a lot and +% mods do not stack.
 
I agree with the exploration angle. There are a lot of nice quests in the game and the designers took a lot of time to make those quests as well.

I know the amount of work put into this server is immense as I ran an EQEMu server for a few months myself. The quests were very time consuming to do and then you had to go through and test them in so many ways to be sure they did exactly what they should.

To me level grinding just seems to take something away from how the server is set up. I really do appreciate the efforts. There's a lot to see and do in WR and it's not all hacking and slashing. The dialogue is excellent. The stories and sub plots are great.

I think level grinding is the low point of the game. It's a shame we all have to do it, but it's worth it to go find more quests to do.

Like Sheck said though, if that's your thing that you like, that's cool. It's just not mine. :)
 
Well, Kaladim was completly new when I went there. It wasn't safe at all, and no one told me to go there. In fact, I went there and got my ass handed to me by level who knows dudes. They picked us up, and slammed us down, and we were dead before we could even move. We had been told by a few people that at that time, Kaladim was a 30-50 area. A few days later there was a patch, and then finally it was implemented. We went back, and made a killing.

While I admit CC was a bit mundane, I got some good upgrades for my character, and my brother's, and met some cool people. Plus, I didn't have to travel far to get there.

Sirens Grotto is anything, but safe. At least until you get to know the place. But that goes for every zone really. I'd have included Black Burrow up to about level 18, but it's so over run with people camping gnoll ears for money, that it's stupid to try and exp. in there.
 
Well basically at 20, i used the exp mod maps to go pretty much everywhere over a couple of hours checking out diff exp zones, and i was over joyed to see that there was an Unrest(shroud isle) after being disappointed thinking it wasnt in WR after looking in its live location.
For me i love the exploration, i cant stand being in the same zone too long, doing places like CC boring the tits off me.
I'd also love to see more zones, which i dont know whether their in the game or not:
EG - Karnor's, Old seb, City of Mist, all the Pre Luclin classic zones.
I loved these zones for the danger and the nuts trains and stuff, which was why i was overjoyed to find Unrest was even more skits than it was on live, same for BB.
 
Made it bold for better viewing Rambler.

Well I think I'm a bit odd when it comes to online gaming. Generally I dont find the exploring to be the fun part. What I like best is the level progression. I love to see my char grow and become stronger and stronger. Then around level 50 or so I make a new one from a difference class and do it all over again. So I tend to stay in much the same areas as I never find it boring.

*shrugs*

But it would be nice for a change to consentrate on a single character or duo and play them to the high end.
 
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