Lesser Succor

We did, and thus we got this current system. We argued your points there as well, had this same discussion, and all came to the conclusion we're trying to explain to you.

Every possibily discussed involving (1) dropping a group's aggro and (2) staying within the zone (by "refresh" mechanic, port to in-zone succor location, or other option you haven't mentioned) has been shown to vastly simplify many exploits, encourage griefing, and trivialize pulls/encounters. Note that this list of bad aftereffects is far from complete; I only included things that I feel would be obvious to any raider or staffer.

Now, I was with you until you said stuff bothersome enough to evoke my response. So, in respect to the assumed intelligence I saw in your previous posts, here is a more detailed explanation of why I hated your 4th post in this thread. I wouldn't bother explaining myself to someone truly stupid.

(1) Lesser Succor does not, in fact, work in a way that will cause a huge train of unpulled mobs, and anyone who trained you cannot attribute any part of the size of their train to succoring and getting extra adds from chasing mobs. Claiming that it does so based on a mere assumption from limited data is imprudent, but then you based your argument almost solely on this assumption and were bothered when we dismissed it. Also, not a single person in this thread would abide that druid doing as you hypothesized, even unintentionally. Your attack was petty and unjust, and I called you on it.

(2) As I stated earlier this post, your suggestion was considered (quite heatedly and carefully, I might add), and a decision reached. As you provided no more data useful toward reaching a new conclusion, Tao's response of "fine as it is now" is perfectly warranted and rightfully closes the matter until new data should show otherwise. If you honestly believed in the relevance of that last line, you would never have thought to post it. Mocking people, including the extremely rule-abiding Tao, for misuse of the forum can only be seen as childish and petulant. Your attack was petty and unjust, and I called you on it.

Also, don't bother playing innocent. You started this downhill intentionally, and you look really stupid for it. Man up and fix it.


Ok before you start accusing me that I don't know what I'm talking about, example: I was in Fearstone with a group. We had aggro and couldn't handle the 3 mobs we had. Well we succor and what did we see coming? about 12 mobs that the pathing dragged along with us, so don't assume that you're right just because you say so.

Also, stop throwing insults and accusing people of trying to start drama over simple suggestions, when it was their suggestion in the first place. I've said nothing disrespectful this entire post, yet you're accusing me of trying to tear it apart. Read before you post. I was offering my opinion in the suggestions forum, not asking for your uninvited criticism.

Get off that throne you're sitting on Animand, because until your name is purple like the devs, you have no right to belittle others. I don't even see them acting like you and their decisions are what decide the outcome of the game.

Devs, I've offered my suggestions and have explained my reasoning, please close this post from further discussion. Thanks.
 
Ok before you start accusing me that I don't know what I'm talking about, example: I was in Fearstone with a group. We had aggro and couldn't handle the 3 mobs we had. Well we succor and what did we see coming? about 12 mobs that the pathing dragged along with us, so don't assume that you're right just because you say so.

The game doesn't work like that. It just doesn't. You are either mistaken about the circumstances, or making it up.

The reason you're receiving negative reactions, is because you are asking for changes to make the game "more like Live" and being petulant when you were told no. This isn't Live. It's not going to be. Learn the game that we have.

Also, if you think Animand is trolling, then you should probably limit your time on the forum. He's one of the smart/nice ones.
 
Like I said Tao, it was a suggestion. Writing something off as "fine as it is now" is basically like writing off the purpose of this forum.

I want to address this for a moment, because I feel you are confusing two concepts here.

"Because this is the way it is" is not a good or logical reason for that thing to be that way.

"We like/want this to be the way it is" for whatever following reasons, is a proper response.

Maintaining the status quo is not in itself a noble end, but that doesn't mean that every suggestion of change is a good one. Some things are the way they are because we wanted them that way.

This post is entirely concerning your quote, and not the whole succor/evac slapfight you kids have going on here. (personally I think that an evac spell that dropped aggro would/could have a place, and was one of my suggestions for a new wizard tome before the release of ikisith, but alas I am a words dev and not a coding dev. I do have to say though, I came to SoD with no experience on live and it made perfect sense to me that mobs only drop aggro if you leave the zone or feign death, simple movement doesn't drop aggro in any other circumstances either.)
 
simple movement doesn't drop aggro in any other circumstances either.)

Not advocating for any change here, but it seems to me if I group of characters disappeared from in front of a mob(non-summoning, of course) then the mob would be more like "WTH... where did they go?" instead of making a bee-line after you through walls etc. This wouldn't be the case with summoning mobs since they appear to be somewhat attuned to the character's essence as demonstrated by the mob's ability to summon him/her.

That being said, any change to the aggro mechanics of evac would grossly break many encounters and in some cases simplify them to the point to triviality. Which of course could be mitigated by having faster trash respawns(Please No).

Though I understand the intent of the OP, as a player I wouldn't be supportive of changes to this mechanic.

Faldeney
65 Wizard
Novus Ordinatum
 
as the quote in my sig attempts to indicate, there is a point at which you need to accept that you are playing a video game.

like any game, it has certain rules. one of these for this game is that mobs will remember who you are and chase or summon you unless you leave the zone they are in or convince them you are already dead.
 
Yeah, I think this thread has pretty much run its course.

Nobody on staff is mad or upset, we just like how evacutation spells work at this time, though as Tyronia pointed out, this may be adjusted in the future (and if so, delicately).

Let's keep all subsequent posts nice and friendly and maybe helpful with advice on how to maximize the benefit of evacuation spells as they work now.
 
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