Yona said:
Does mind shield takes mana into account for pure melee class ?
Also, having these legs Pal/SK usable would be awesome. Once your Main tank got them, they'll rot everytime.
I don't recall any drop with a unique class restriction at that tier, i must be wrong though.... and it's not really relevant but i had to mention it :toot:
95% sure that spell ward takes melee mana into account, just like mana shield (or whatever it was called) used to (where 0/0 mana = 100%, just like 5500/5500 = 100% mana). I personally wish they would revamp spell ward and mind shield to useful things (Spell ward only being put on caster items, and even then very rarely, mind shield never really working/needing an assload of it to do any good)
Possible suggestions:
Change Spell Ward into Accuracy, which improves your chance to hit in melee combat by a % equal to your Accuracy rating, capped at 5 or 10%
Change Spell Ward into well, Spell Ward, which improves your chance to avoid/resist a spell by a given amount. Spread out into points rather than percents, but 5 points of Spell Ward is roughly equal to a 1.2% chance to avoid/resist a spell. Capped at 25 points.
Change Mind Shield to Spell Penetration, which improves your chance to have a spell bypass a resist, as well as Counterspell and Reflect by a % equal to your Spell Penetration, capped at 10%.
Change Mind Shield into Lightfoot, which increases your base runspeed and reduces your overall weight, capped at 15%
Change Mind Shield into Spellsurge, which gives you a % chance based on your Spellsurge rating to cast a detrimental spell at half the mana cost, capped at 5%