Latest changes with patch

Also, having a weapon with an instrument mod and trying to switch it out for tanking weapons is going to be :(
 
Spiritplx said:
Also, having a weapon with an instrument mod and trying to switch it out for tanking weapons is going to be :(

do you really need to switch weapons constantly or something
 
Wiz said:
how dramatic

maybe next you can claim that i ruined the economy

I guess that was slightly dramatic, but taking away button mashing from a class (which most didn't even do anyways) to reduce efficiency made me sad. I guess I just never saw this as "broken" or overpowered, and when it was taken away it really did not make much sense to me. I guess I am not going to change your mind on taking a second look at it, but I honestly did not think that swapping an item or two during combat was game-breaking.

I did think the "how dramatic" followed by your next line was slightly humorous, however.
 
Monance said:
i never said the gloves gave 400 % agro, learn to read (i wrote effectivity.. which is EFFICIENCY btw, sorry for that, no native speaker/typer here) you can switch em in without resetting ur weapon delay, and its far more reliable than the warriors lousy innate agro (hehe), hence the 400 % estimate (which of course is just a big exaggeration to make a point)

The gloves are resisted most of the time, especially on mobs you really need the aggro boost for (raid targets). With the log recast added to them, they're next to useless now.
 
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