Cholfo
Staff Emeritus
I've been curious for a while what exactly the logic behind adding a knockback effect to the various stun spells of SoD was. I mean, I understand the impact a good knockback+stun on the main tank of a raidforce can have, and an unexpected G-flux can turn a good raid around fast, but why should the gnolls I'm soloing bounce around the room, forcing me to give chase or my group to whine? I'm not complaining or anything, but it's had me wondering for a while. I'm guessing there's some kind of reason relating to balance.