Kedrin
Dalayan Pious Diety
I will add to this as I play.
Having non-season toons train the group with mobs that are locked is the worst feeling. Every time, people wished the season was on its own new server.
Some items are overturned, not sure how devs feel about this but, currently, a decent amount of group/duo dungeon loot is better than entry level raid loot. I can point some out if that would be helpful. I am not sure what dev's were going for so maybe this wasn't a problem. Loot drooping and no one rolling or wanting in a raid seems like there could be a problem.
Vrikug Coralsha is far more difficult than other mobs in "T1"
Level 61-65 "base" spells are far too rare. It currently seems like we will have Ancient and Relic spells before our "base" spells. We have toons with 75+ AA's without a single upgraded heal spell.
Some raid targets do not give "mighty foe" exp
Item's not buffed:
Flux Scepter
Buffs:
The new buff system feels fine when you are all alive and everything is going well, however the wheels fall off fairly quickly. Some Ideas to improve the over all experience.
1) Make the 10 min count down longer. At least 30 mins if not an hour.
2) Make all buffs group buffs. I know this is easier said than done but I believe it would be worth it.
3) Make all Buffs SB once the caster has the AA. Make the AA an innate ability that would apply to all their buffs.
Having non-season toons train the group with mobs that are locked is the worst feeling. Every time, people wished the season was on its own new server.
Some items are overturned, not sure how devs feel about this but, currently, a decent amount of group/duo dungeon loot is better than entry level raid loot. I can point some out if that would be helpful. I am not sure what dev's were going for so maybe this wasn't a problem. Loot drooping and no one rolling or wanting in a raid seems like there could be a problem.
Vrikug Coralsha is far more difficult than other mobs in "T1"
Level 61-65 "base" spells are far too rare. It currently seems like we will have Ancient and Relic spells before our "base" spells. We have toons with 75+ AA's without a single upgraded heal spell.
Some raid targets do not give "mighty foe" exp
Item's not buffed:
Flux Scepter
Buffs:
The new buff system feels fine when you are all alive and everything is going well, however the wheels fall off fairly quickly. Some Ideas to improve the over all experience.
1) Make the 10 min count down longer. At least 30 mins if not an hour.
2) Make all buffs group buffs. I know this is easier said than done but I believe it would be worth it.
3) Make all Buffs SB once the caster has the AA. Make the AA an innate ability that would apply to all their buffs.
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