With the new addition to Smithing (shields) I feel that JC is being left farther behind in its usefullness. I've read a few good ideas on older JC posts and here are some of them summed up.
Adding Wrist, Neck, Face.
Adding a slight bit Base ac to JC items. even +1ac would help anything is better and more appealing then 0.
Adding a "Uber Metal" to add a whole new tier of items made to be on par with Tailoring and Smithing.
Adding Gems that drop in specific zones that add a "Effect" to items. Simolar to jancith being haste. Perhaps a (Solid Slime)Gem that is (healing inc 1-4, pending Metal quality with some minor stats) that is a rare drop in Mielech B or C or something.
Adding +5 stat Augs like smith and tailors do.
Minor Price Tweek on crafted items Resale to Vender or minor Price Reduction on Gold, Plat, Metals and some of the higher bought store gems.
Adding minor stat bosts to exsisting craftable items
Since JC is fairly easy if you have the time and money to spend on it maybe some Crafter percs for it? Like some no drop craftable items with a silly or usfull effect as a reward.
Adding Wrist, Neck, Face.
Adding a slight bit Base ac to JC items. even +1ac would help anything is better and more appealing then 0.
Adding a "Uber Metal" to add a whole new tier of items made to be on par with Tailoring and Smithing.
Adding Gems that drop in specific zones that add a "Effect" to items. Simolar to jancith being haste. Perhaps a (Solid Slime)Gem that is (healing inc 1-4, pending Metal quality with some minor stats) that is a rare drop in Mielech B or C or something.
Adding +5 stat Augs like smith and tailors do.
Minor Price Tweek on crafted items Resale to Vender or minor Price Reduction on Gold, Plat, Metals and some of the higher bought store gems.
Adding minor stat bosts to exsisting craftable items
Since JC is fairly easy if you have the time and money to spend on it maybe some Crafter percs for it? Like some no drop craftable items with a silly or usfull effect as a reward.