Elysium
Dalayan Adventurer
Well, I don't know the proper term for it (Mudflation?), but I'm concerned with the future of SoD's economy. Having charms as a money sink is, in my opinion, a brilliant idea, but what about items? Items aren't really leaving the market, only entering. Isn't this bad for the economy?
I can think of a possible solution, and that's allowing items to be sold to merchants for a decent price. So let's say Item X has a typical market value of 500pp. If you did not feel like trying to find a buyer for it, you could sell it to a vendor for, let's say, 300pp. Right now though, that 500pp item can probably sell to the vendor for 2pp, which has always seemed kind of ridiculous to me (it was like this in EQ too). However, this would take a lot of work, and the devs would probably have to continuously adjust the vendor prices to correspond with the fluctuating market prices.
There's probably some kind of flaw with this system I'm not seeing, but whatever. My intentions weren't really to solve the problem, but more to ask the question, is this a problem for SoD? If so, are there any plans to counter it?
I can think of a possible solution, and that's allowing items to be sold to merchants for a decent price. So let's say Item X has a typical market value of 500pp. If you did not feel like trying to find a buyer for it, you could sell it to a vendor for, let's say, 300pp. Right now though, that 500pp item can probably sell to the vendor for 2pp, which has always seemed kind of ridiculous to me (it was like this in EQ too). However, this would take a lot of work, and the devs would probably have to continuously adjust the vendor prices to correspond with the fluctuating market prices.
There's probably some kind of flaw with this system I'm not seeing, but whatever. My intentions weren't really to solve the problem, but more to ask the question, is this a problem for SoD? If so, are there any plans to counter it?