Intimidation and Bracer Procs

hikage

Dalayan Adventurer
I'm curious to see the intimidation skill can be allowed to proc bracer effects, the way spells can. This would give rogues and monks the opportunity to utilize the effects that already exist on some items, and for developers to create new items that give power to these classes in a different manner. Bards can already proc bracers, but only from dd's-- this would be a nice benefit for them as well, and more incentive to use intimidation.

A few examples of bracers with procs available to rog/mnk are:
Keldath's Resplendent Wristband
Bracer of Retribution
Heavywrap Silks of Icewater

As for balance, intimidation can only be used once every ten seconds, and it's cool down is unaffected by haste. In most fights that doesn't allow for many bracer proc attempts, compared to most casting classes. Additionaly, intimidation is not without risk: Intimidation has critical failures that result in the mob doing a full melee round on the player. This is particularly nasty at the raid level, where critical failures are more frequent and deadly, and the debuffs from the skill RARELY land.

Allowing Rogues, Monks, and Bards the opportunity to use bracer procs through intimidation would add more flavor to the classes, and especially itemization.
 
Intimidation is already a spell, but quite purposefully code is in place so 0 mana spells can't proc bracers.

That being said if we felt this was right, changing intimidation to a 1 mana spell would probably make it work instantly.
 
Also.....I've always thought pure melees should be able to proc bracers with clickies that meet certain requirements ie/ cast time/ recast time/ offensive or defensive magic etc etc.
 
I like the idea of proccing off clickies with a requirement on them (like cast time etc) as stated above. Intimidation proccing bracers would be pretty cool, you just wouldn't be able to proc beneficials, and you'd have to give us a blue-bar (Can I burn through my 3k mana on Dimmi? INTIMIDATE HARDER)

This would certainly bring a new aspect to itemization for melees....rogues could care about something other than haste items, skill mods, ratios, and....skill mods (Nemesis for life, represent).
 
I like the idea of proccing off clickies with a requirement on them (like cast time etc) as stated above. Intimidation proccing bracers would be pretty cool, you just wouldn't be able to proc beneficials, and you'd have to give us a blue-bar (Can I burn through my 3k mana on Dimmi? INTIMIDATE HARDER)

Why would you not be able to proc beneficials?

And yeah, I would be curious to know how it would work if intimidate cost 1 mana, considering rog/mnk have zero mana pool.
 
Its not a matter of if it USES mana, its if the spell has a mana cost. Code wise think of it as

//proc
if(spell.mana > 0)
lets proc!
else
no proc

Just a design decision nothing more. If a clicky uses a spell that has mana, rather than a custom spell that doesn't like say the rez clicky from the shield of life, it can trigger a bracer proc. It's used so we can make spells that purposefully do not trigger procs, without having to further complicate the already overly complicated spell or item code. If a spell has 0 mana, its not considered a real spell by most of our checks (The SoD code base is a huge exercise in questionable design decisions).

Also fixed the whole beneficial->procs beneficial, determental->procs determental limitation awhile ago.
 
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