Inns

Maimai

Dalayan Beginner
Now that Wiz and the team have perfected code for areas (such as KOS spots and PVP areas) would the idea of having increased rest in inns be a possibility?

Maybe exp debt removal over time (20 mins or so) and faster mana regen and such?
 
Or if you sit in an inn, that godforsaken death fatigue buff goes away after a bit? Obviously it would return if you got rezzed.
 
Actually, Death Fatigue is only 4 mins. Sounds like a good time to hit the bathroom, fix a soda, smack your little brother, all those little things that you do when you ninja afk.
 
Yeah I hit 5 instead of 4 :p But I do like the Inn idea, and I'm sure it could be expanded upon more.
 
Mythryn said:
God, Death Fatigue only lasts 4 minutes, its not THAT much to complain about.

COUGH

Also, it isn't unreasonable to add fatigue removal to other benifits of sitting in the inn or other rest area, nor is it hard. DF is there to stop bind rushing, not to make you play Town Simulator because you can't even afford to start rebuffing.
 
Yes Adalus, I made pages upon pages upon pages of a bitchfit about the graphics of a sword, and continued to make threads complaining about it when the other threads got locked. Sorry! ;(
 
What's so bad about the idea of resting at inns? Say, every minute or so, if you're in the "inn area" it removes a little bit of debt and dispels death fatigue if it's present. Do you actually think that's too powerful, or are you bringing some unrelated nonsense that wasn't even posted by me? Because you should probably go check those 'locked threads' again, cheif--I haven't posted about death fatigue before. So how about it--recovering by resting at inns using the new area code?

If your reply is gonna be something along the lines of "well i like resting at inns but death fatigue isnt that bad", let me head you off at the pass and point out that you should actually respond to the topic instead of whining about some other thread.

A good rule of thumb before hitting post is thinking, "how can someone reply to what I have said?". If the last post in a thread is so clotted with sarcasm that there's no intelligable meaning left, it's pretty hard to reply to and does a lot to kill the topic.
 
Inns seem like a good way to speed up an otherwise boring part of dying, especially with the new mana drain in place. :)
 
First off, this:
Mythryn said:
God, Death Fatigue only lasts 4 minutes, its not THAT much to complain about.
was a response to this
Thinkmeats said:
that godforsaken death fatigue buff goes away after a bit
and at no point did I disagree with the inn topic, as stated above. I really think they could be useful, and not just as 'debt and fatigue removers'. And as for you not posting anywhere, that's fine and dandy, and I never actually said you did, it was more of a general open statement about all the whining and moaning, and continual bitching about something that isn't that hard to deal with, but I enjoy the creative ways to lessen it.


So for people who can't read the blatant and obvious: I approve of this idea.

There you go, chief.
 
It's the best four minutes of my life too.




The inn idea sounds neat, but I don't know that having it kill debt is that great of an idea. If it's too fast, it trivializes the penalty for death, and if it's too slow, it's not worth it except for just idling there, which just puts more strain on the server as people just sit to restore debt because they are too cheap to pony up the plat.
 
While the idea is neat, I think Rabb is right about idling in inns. I sure as hell know I would do it instead of running back to wherever to get a rez for myself. I could only imagine that other people who do that as well. And when I say this I refer to Newport, which is really the only city I go to aside from Athica (rarely). Newport already lags quite badly at times, and then you would have a large influx of every person who died in BB over the last few hours sitting in Newport :) .

However, I do like the idea of making cities more interactive! :brow:
 
The concept of Inn's isn't a bad one, but I'm not sure if removing xp debt over time is the best idea. And it's hardly worth implementing to remove a 4 minute debuff quicker.
 
You can usually pay off your debt pretty fast. And since you can pay it off with plat, I think that's already a good alternative. So it would kind of moot to have debt erase. But I like inn idea, myself.
 
At first, I thought about suggesting something à la WoW, where "resting" offline gives you an exp bonus on the first few kills of you rnext playing sessions, but then I realized that SoD is already fit for relatively quick exp gain, what with zone "newness" bonus, tradeskills exp, worthwhile quests, lack of exp loss on death, etc.... So maybe that'd be redundant.
 
What about something along the lines of a buff or something.

Ex: Buff : Overly Refreshed (camped in inn for 8 hours or more)
+100 spell damage
+100 haste
+10 hp/mana regen

Lasts for 2 hours or until death.

Or anything for stats of the buff, but something ala Onyxia buff. After resting for a set period of time offline in an inn you are well rested and ready to fight the next day.
 
Yami said:
What about something along the lines of a buff or something.

Ex: Buff : Overly Refreshed (camped in inn for 8 hours or more)
+100 spell damage
+100 haste
+10 hp/mana regen

Lasts for 2 hours or until death.

Or anything for stats of the buff, but something ala Onyxia buff. After resting for a set period of time offline in an inn you are well rested and ready to fight the next day.

Yeah, we really want to discourage people from playing longer.
 
On the subject of the death removal obviously one would have to pay the inn, maybe a lessened fee for an over time debt removal, or better yet a debt removal price scaled to the amount of debt remaining?
 
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