Increase damage on Wretched Bone Sliver of Suffering

Draxx said:
I don't know what woldaff is smoking, but Master of the Everchill is way easier than Abom...

For several specific reasons, the first of which being Hsargh. I don't know how you can even compare Motec and Hsargh to each other, because Hsargh does a frontal manadrain and rampages for just about as much as he hits the main tank for. All your close-ranged Melee DPS (bards/rogues/monks) are out of the fight, and if someone pulls aggro off the main tank, everyone gets manadrained. They do have around the same HP though.

Hsargh aside, Abom has about 1.7 Million HP from what I remember. I don't have the parses anymore because the files got too large and I had to format my computer, but I can tell you that generally your Shadowknight has less HP than your warrior, on average, and as a rule SK's take more damage from mobs that warriors do. The SK has to make absolutely sure that the mob stays on him and everyone has to be on their game not to turn Abom and kill all the melee fighters within about 3 seconds.

Master of the Everchill is pretty much spank and tank, no harder than Rymaz.

Abom does not have 1.7 million HP :[[
 
Mythryn said:
Abom does not have 1.7 million HP :[[

Maybe not anymore, but at one point he had close to a million I'd say (pre 2.0). The first time Venerate killed Abom, we had Balthor tanking, Terate/Nemx/Jericho there, and it was still a long fucking fight for us. Our healers were all OOM, and we were struggling the last minute or half a minute to keep heals up on Balthor. But then again, the loot he dropped was worth the effort at that point in SoD.
 
TapeinV said:
Maybe not anymore, but at one point he had close to a million I'd say (pre 2.0). The first time Venerate killed Abom, we had Balthor tanking, Terate/Nemx/Jericho there, and it was still a long fucking fight for us. Our healers were all OOM, and we were struggling the last minute or half a minute to keep heals up on Balthor. But then again, the loot he dropped was worth the effort at that point in SoD.
You also lifefired shurley at 98% okay :[
 
Mythryn said:
You can invis past like 90% of the trash in torment, and if you avoid roamers you only really need to fight something like 7 mobs (first 4 patrollers, the three blacklords/guards whatever near abom). You CAN aux tank abom, and gain /shielding from a warrior on your knight. Abom is honestly much easier than MotEC, just because empire had problems or w/e doesn't mean he's hard. Problems landing malosini? Use Malo first (omg). Lots of HP? Your DPS classes can go all out sooner and DPS harder with a knight tanking.

Not to mention Abom was almost 1 grouped by Fusion this week, and they are still on the same tier as upper torment stuff. What tier would it take to 1 group MotEC?

Malo was obviously used first, when malosini doesnt land 11 times after? Yeah thats alot more resists than motec malosiniable right off the bat without malo with the same (maxed) charisma. Landing it now, probably not much of a problem , landing before hidden strength aa's and the massive ton of cha on items around and above pot, y'know when it's tier appropriate? Unless of course it's been changed since then, which is possible, because it was bitched about alot, but doubtful, veeery doubtful. Had problems with abom? Some, not necessarily alot. However motec hard? Since when?M ostly outfitted in nonssilk and other things droppable pretty much shitty gear 18 people including 2 botted decent characters (loaners at the time: darm and sarm), motec kills, easy motec kills might I add. Far far far far far far far before really any raidmob in torment could be done. The most difficult part being actually splitting him. Difficulty of a mob to a raidforce has absolutely nothing to do with it's difficulty compared to a group, which should be fairly easy to see Let's not forget we have

ABOM:
Hsargh is the trash
More hps!
More resists!
Constant Enrage from the front!
Higher tier!
Knight tanks take more damage!
Errant ranger or monk happens to pull aggro everyone dies!
Actually has a strat to him!
Can be auxtanked, in a halfassed fashion, with far less effect than motec.
Solution to not having to do this? Get more rangers.


compared with
MOTEC:
Neat blue color! Coming soon Wintergreen flavor!
Sweet caster hat!
Good 1group xp trash!
Pain in the ass to split!
Hits pretty decently hard but very aux tankable. You can slap everyone in the raid in front of his big blue ass.
Doubles for 1600ish w/out auxtanking

No tricks at all. Lets break the fight down.

split. Here's some awesome motec strat leaks guys Tank tank tank. Heal heal heal. Blast Blast Blast. Tank tank tank. Heal Heal Heal. Blast. Blasty blast blast. Heal heal heal. Tank Tank Tank.


2.0 probably altered it very significantly. I'm not quite sure what the limit on auxtanked damage is, but you can easily get motec to that. Making his, hits like a truck, to hitting like oneye or glib. He also burns pretty damm fast compared to abom. Also at that point mages were pretty much mostly useless in torment on alot of fights, especially breaking into the zone because of resist problems with their primary types of damage. One of the many reasons adding a third type of damage was suggested, to match the other 2 caster dps classes, and improve their use in various zones, the class usefullness overall etc. Motec on the other hand, doesn't seem to resist alot at all. Little more healing perhaps needed. But what guild hasn't geared up their healers first?

Also the sliver does seem pretty gimp, one of those loots that rots as soon as it drops, of course that wasn't really as important as there is no way in hell motec is harder than glib. Pretty much thats what caught my attention.
 
vistachiri said:
Difficulty of a mob to a raidforce has absolutely nothing to do with it's difficulty compared to a group, which should be fairly easy to see.
What? So an NPC thats easy for a group might magically be hard for a raid? No. If a fight is easy/possible for a group its going to be easier with a raid, thats just common sense.
 
Mythryn said:
What? So an NPC thats easy for a group might magically be hard for a raid? No. If a fight is easy/possible for a group its going to be easier with a raid, thats just common sense.
Like as in even though this mob is harder raidwise than this mob, wasn't talkng about the other way around. The weaker is much more difficult to one group because of certain factors in it's makeup as an encounter. In this case mote hitting harder (though now that I think of it isn't he unslowable or something like that?) a split second late on a heal in a one group environment on a lucky round and poof dead tank. Abom not hitting as hard would not require at least the healer/s to be as on their game to onegroup. Not to mention a little faster burn which is pretty critical when you're onegrouping things from what I've seen.
 
vistachiri said:
Other way around actually. Npc that is easy for a raid might be hard for group based on the limited number of people/abilities of the classes. If one hits harder and faster, has far less hps, the group able to heal the tank through it might not be able to have enough dps in it to take it down. One lucky round and poof there goes your tank. That's what I was referring to in specifics.
Christ i'm done arguing with you, keep back-peddling though. Try and make more sense for the next person that tells you you're wrong though, kay? :)
 
Mythryn said:
Christ i'm done arguing with you, keep back-peddling though. Try and make more sense for the next person that tells you you're wrong though, kay? :)

Actually I was modding it while you wrote that try and clarify what I meant a little bit more, as I really wasn't pleased with it when I was done.
 
vistachiri said:
Like as in even though this mob is harder raidwise than this mob, wasn't talkng about the other way around. The weaker is much more difficult to one group because of certain factors in it's makeup as an encounter. In this case mote hitting harder (though now that I think of it isn't he unslowable or something like that?) a split second late on a heal in a one group environment on a lucky round and poof dead tank. Abom not hitting as hard would not require at least the healer/s to be as on their game to onegroup. Not to mention a little faster burn which is pretty critical when you're onegrouping things from what I've seen.
And why wouldn't that be the same case in a raid? .........
 
Mythryn said:
And why wouldn't that be the same case in a raid? .........

Because you have a ton of other people, chances are there's a chain going there. People to throw a quickheal if needed, etc. Alot more chances for someone to fuck up on a raid than in a group. Mote hits harder thus is a bit more unforgiving with respect to how much you can afford bad luck or to mess up, abilities too are a big factor. Same kind of reason upper fire trash in thaz can be done with a few less than earthly wardens in lower earth. The fire trash is probably harder, but the earth ends up being harder to do with fewer people simply because of an ability, with enough people the ability of the wardens doesn't matter so much anymore (either range it, or toss in ramptanks if you have enough healers), whereas firetrash pretty much stays the same difficulty as it was.
 
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