Nah. FT wouldn't have to change at all. Nothing would need nerfing, and the objective would not be to make the class more powerful and overpowered. If that was the result, then it went wrong and it's not like what I described. The whole point of what I described is that it does things slightly differently but achieves the exact same thing, not does things differently and achieves an overpowered class that throws everything out of balance.
Bullshit. I know my class and how it works perfectly fine. If you don't like the idea it's either your taste, or you don't understand the idea. If the client restricts it, I want to hear it from a dev, not one of you forum lurkers. And I know for a fact that the idea isn't "fucking stupid" because it's been tried and tested in other games, and it's great. Try it some time?
You don't have to sugar coat anything, but you don't have to start getting insulting, ok? I'm happy to discuss this or I wouldn't have started a thread about it. If you can do that, great, if you just want to throw a tantrum then I'll just ignore you. As for what you said, I've already covered that earlier. As far as I'm concerned, I've grouped with some of the top Clerics on the server, and they stand and heal and then sit and med, so what I've said seems to be right. I would like to hear about this "contributing more than heals" because I just don't see it unless you're talking about raego. The only time I've ever seen a Cleric nuke, is when a group is taking it easy and the pressure is off the Cleric, and the same goes for melee.