I'm jumping on the bandwagon

Dedmon

Dalayan Adventurer
As my post title suggests, i'm going to jump on the bandwagon. I"m making a rogue. :)

My question is, what would make for the most efficient duo partner (dual cliented) do you think? I really hate downtime, so i'm leaning towards a shaman (who can also tank). What do you guys think?
 
I'd almost say a mage, since it would be nice to have the pet tanking rather than the rogue. Plus that way the rogue can get in some juicy backstabs.
 
Pets can't have agro if a PC is in melee range. The mob will default to the PC.
 
actually, unless this was fixed like yesterday, if you pull with your pet (pets initiates contact with mob before PC does anything) the mob will stay on the pet no matter what you do with your PC. Slow on pull mob comes after you but like after one hit the mob will turn back on my dog. Same with my mage, pull with pet, malo on inc, mob goes after pet.
 
That actually shouldn't be happening, and that's why BLs get the style 4 that they do =P
 
I can confirm this that it does happens and sometimes is even difficult for a PC to drag agro away from the Pet. Example I Box my SK and druid, when I pull 2 mobs I let druid pet take one, once I'm done killing my mob and go assist her pet and is like almost impossible to get the agro off that pet even when casting debuffs and agro spells.
 
Pets have crazy taunt that cannot be shut off.





Dual box with a druid. Shaman has way to many buffs to refresh for limited benefit and too weak a heal ability later on to hold you up right. Nearly everything about a shaman requires that it be a full time character to make it usefull.

Now, make your rogue and your druid. Make a hotkey for the rogue to /follow the druid. Finally, go solo with the druid with the rogue in tow until you can get into some groups. You can always pretend to use the rogue with the druid buffs and healing, but it is much better mana wise to avoid using the rogue in any fashion and just rot the mobs.
 
Shaman for heals, buffs, and slow <3 , slow means less healing. And if mana is ok, shaman can always throw a few DoTs to get those mobs down faster. I will also try a rogue for a change (am always pure caster) and to see how fun they are with the changes SoD made to stealing, and she will be duo-boxed with a shaman (wish me luck I never duo in 5 years of playing Live and recently SoD).

Of course finding some friends to hunt with would be even better for a rogue =)
 
moghedancarns said:
Now, make your rogue and your druid. Make a hotkey for the rogue to /follow the druid. Finally, go solo with the druid with the rogue in tow until you can get into some groups. You can always pretend to use the rogue with the druid buffs and healing, but it is much better mana wise to avoid using the rogue in any fashion and just rot the mobs.
I couldn't tell for sure, are you suggesting that they just drag the rogue along with them in groups, only pretending that they are pulling their own weight?
 
moghedancarns said:
Pets have crazy taunt that cannot be shut off.
Dual box with a druid. Shaman has way to many buffs to refresh for limited benefit and too weak a heal ability later on to hold you up right. Nearly everything about a shaman requires that it be a full time character to make it usefull.
I haven't played a shaman on SOD, but on live my main 2box combo was a paladin/shaman. I don't see anything at all that required a shaman to be a full time character. In fact, 2boxing provided me with many benefits such as timing my stuns to hit at the same time as my slows, or using paladin quick heals if I felt my shaman heal was not going to land in time.

I didn't see anything about the shaman that required full time attention. It only takes 2 seconds to switch windows, do something and switch back. Shaman spells are almost never less than half a second to cast... Typicall much much longer.

There is the need for chain cannibilizing... easily met with a single hot key that casts it repeatedly. Once a mob has been slowed/debuffed/dotted if needed, it was quite easy to hit my canalot hotkey and focus on the meele for a solid 10 seconds or so. If some emergency came up that required me to interrupt the chainalot hotkey, I could duck to stop the spell and use the mouse to cast (jump off the horse if needed). Was never a problem.

The nerfed slow on SOD may make a druid a better choice. I don't know since I haven't played a shaman here... but the 2box comments are 100% opposite of my experience.

Craig
 
No.

I am saying that if you are not in a group, using the rogue is in no way valuable to your efforts. Use the druid to solo and the rogue as arm candy.

In a group, the rogue goes primary and the druid becomes arm candy.
 
Just an FYI: Slow isn't "nerfed" here. The mobs were tuned with that slow percentage in mind. It's another one of those "this isn't live" situations in the end.
 
I dunno bout that, I think i've made up my mind now. I'm going to go with shammy. Shamen can tank the mobs they slow, as long as they keep up gear wise, while the rogue frikasee's the mob's posterior.
 
Shaman is a wicked healer. 50% slow = 50% better heals, since the mobs will attack with 50% less speed. My shaman crit heals for 5.5k hps, along with a 50% slow I <think> that's quite decent. They may not have as powerful heals as a druid, but canni helps you keep your mana up to heal more often. So it's quite balanced.
 
I do not know, I suppose.

However, I have a certain level of expectation of competence that I would expect from a shaman that a boxbot is just not going to be able to deliver, no matter how many macros you make.

A druid is just a druid. I expect a high level of incompetence, I am rarely disappointed, and a boxbot version is only mildly less effective.
 
I think shamans can do ok, but alot of the server shamans are assistants to the persons main (which is usually a tank). My shaman is my main, and I rarely double client anymore. And when I do I feel I'm still quite effective with both in groups. Not raids because I lag too much.
 
working for memory, so don't scream if I am off by two points...


Canni 3 is like 40 mana for 75 health, castable about once every 4 seconds, cast time + spell gem refresh.

SoD mana regen for max med is like 52... every 6 seconds.



Thus, a multicanni hot key ends up costing you a lot of health for extremely minor increase in mana over just sitting and medding. That's canni 3. I think you might actualy lose mana with Canni 1 and 2, but I do nto care to work out the med rate for those levels. Canni 4 was like 80 for 150, or double Canni3 for the same cast time.

So, yeah, if you are level 60, you can press the multicanni key, I guess.


Or, you could be half way competent and cast cannis in between med ticks. Its not something that can be macroed, but it changes a shaman for 50% effective to 100% effective. The only limitation of the shaman is mana, and statistic buffs are the least effective aspect, with the exception of DDs.

In a group, I expect a shaman to be crowd control, slower, resistant debuffer, off tank, and backup healer. If the group has the shaman as the only healer, then there is enough DPS in the group that I expect the shaman to be primary healer.
 
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