Illusory Sleight still useless

cornelweezy

Dalayan Elder
Years ago we had this thread. Things were suggested about what to do about the currently useless illusory sleight line that enchanters get. In that thread I suggested a silly idea. In this thread I will suggest a more sensible but probably still silly idea. Enchanters get the the first four levels of this spell at 20, 39, 49, 58, and the final version at 63. I can't tell what this spell actually does but the description on the wiki isn't happening when you cast it.

Here's my suggestion: a short duration buff that gives +agro ala the shadowknight voice line but also has a BP type proc (procs on incoming blows) of a DD. The first version at lvl20 could be +2% agro with a 6% magic based 75dmg bp proc. Every next version adds 2% to the agro mod and 1% to the bp proc.

The 63 version would be +10% agro, 10% chance to proc and see the proc damage double to 150. let it benefit from worn foci and tomes and crits and stuff too. Duration could be ten ticks, instant spellgem refresh so you pretty much need the enchater in group to keep it fresh. mana cost is irrelevant but let's say 200 mana.

This is my idea. Please devs turn the illusory sleight line into something not a complete waste, ideally something that can be cast on tanks that does utility things or creates more damage opportunities...this idea does both. Thank you.

EDIT: the name: ranks 1-4, Bedlam I, II, II, and IV. 63 version called Pandemonium. eezy peezy.
 
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The Misdirection line is disappointing in every way. :( It has a lot of potential, given that it is a five-part series of spells exclusive to the class, but its current form goes unused by every Enchanter I've ever spoken with.

I once addressed it at great length as item #6 in this rather long-winded thread of mine most of a year ago, but my idea for this specific spell line seemed not to gain traction with the Power That Be. My suggestion was that Misdirection keep the name and be turned into a self-only, long-duration buff that would grant the Enchanter an innate chance to reactively proc a concussion-type spell when struck by an enemy in melee combat. This would've suited us well as we are a lucky class that doesn't often have to deal with a bloated buff bar. There are also endless possibilities for novelty/fun with the reactive proc that could strengthen the class's established role as an illusionist (e.g. spawning a body double, triggering a short-range Shadow Step, etc.). On the other hand, maybe such a thing would be imbalanced or a nightmare to code.

As for your own idea, cornelweezy, do tanks have room to accommodate another unique buff, and can they justify keeping an empty slot handy for a short-duration buff? I suppose it could be sent to the Songs window, but that may come with complications of its own (and other such buffs like the Voice line don't get that treatment). I am not very knowledgeable of the tank experience, but I thought that aggro had been balanced fairly well over the past year or so between the big three (PAL/SHD/WAR), and they usually have at least one -- if not more -- proc-granting buff on them at any given time as it is. Perhaps I've misinterpreted your idea, but it seems to me those bases are already pretty well covered.

Whatever happens to this spell line, I just want something to happen to it. o_O
 
My suggestion was that Misdirection keep the name and be turned into a self-only, long-duration buff that would grant the Enchanter an innate chance to reactively proc a concussion-type spell when struck by an enemy in melee combat. o_O

Thumbs up, though slight modification: since there are five spells to work with mix it up...
20 - self only long duration small amount
39 - self only short duration high amount (oh shit)
49 - group long duration small amount (group version of lvl 20 spell)
58 - single target short duration high amount ( lvl 39 spell for others)
63 - self only long duration moderate amount (upgrade to lvl 20)
...or something like that.
 
The Misdirection line is disappointing in every way. :(

my idea for this specific spell line seemed not to gain traction with the Power That Be. My suggestion was that Misdirection keep the name and be turned into a self-only, long-duration buff that would grant the Enchanter an innate chance to reactively proc a concussion-type spell when struck by an enemy in melee combat. This would've suited us well as we are a lucky class that doesn't often have to deal with a bloated buff bar.

As for your own idea, cornelweezy, do tanks have room to accommodate another unique buff, and can they justify keeping an empty slot handy for a short-duration buff? I suppose it could be sent to the Songs window, but that may come with complications of its own (and other such buffs like the Voice line don't get that treatment). I am not very knowledgeable of the tank experience, but I thought that aggro had been balanced fairly well over the past year or so between the big three (PAL/SHD/WAR), and they usually have at least one -- if not more -- proc-granting buff on them at any given time as it is. Perhaps I've misinterpreted your idea, but it seems to me those bases are already pretty well covered.

QFE. Because the line progresses with the enchanter, I wanted the buff to be especially useful for the levelling enchanter. By 65, most tanks worth a damn should know how to manage their agro. I like your chance to proc a concussion spell idea, but memblur actually does a pretty good job at keeping you alive if you're willing to spend a spellgem on it. When I have a chance to charm in exp groups, memblur is on my bar for just this purpose.

I wanted another spell that does 2 things: is a button worth casting on tanks that helps them tank because we don't really have any buttons designed for that, and inadvertently creates AoE damage for those groups when control is inefficient or totally unnecessary. aka tank pulls x number of mobs, everybody kills mobs. I don't think in most situations the spellgem issue would really be a problem, at least no more than illusory plate which may be casted depending on the situation. Same situational thingy.

I like your idea tho because it turns something totally useless at this time into something not useless, which is hopefully how the devs end up addressing this. Again I would prefer either something that can be casted on tanks and does something helpful/fun or something that does AE damage in a class dynamic way but I'll take anything as long as I know I have another button that I currently do not have because that button is broken.
 
and they usually have at least one -- if not more -- proc-granting buff on them at any given time as it is. Perhaps I've misinterpreted your idea, but it seems to me those bases are already pretty well covered

PS I forgot this. Unlike Rbow, or Akheva, that proc on swings, I would like to see it designed as a breastplate proc that procs on incoming blows. I don't think any of the tanks have a BP proc buff but correct me if i'm wrong.
 
When I have a chance to charm in exp groups, memblur is on my bar for just this purpose.
Sometimes during especially boring trash clears, I'd spam memblur on the blue con mobs just to liven things up a bit and then chuckle nefariously as Vent would blow up with confusion. :oops:
"Dude, did they change the way aggro works with these mobs?"
"This guy's all over the place!"
"Stop pulling aggro so bad, Erude!"
"Are you even pressing taunt?"
"Tevinter down."
 
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