Idea: Runics for non caster classes...

Stryda

Dalayan Adventurer
Has any Dev's put some thought into this? Something like Runic Codices for War/Monk/Rog. You do the same things as the spell casters, once you do your combine/turn in or whatever it is, you get a codex. Maybe something called Codex of Runic Discipline 1/2. Then you AA it for about 40 AAs to complete. For Monks/Rogues Runic 1's you get 1% of what a normal Codex of Power would throw out when completed. For Warriors you get 1% increased aggro generation like the compendium of aggressive stance tome from emberflow. Runic 2's would just be another 1% when completed.

I dont think any of these are OP or anything either...
 
There is this tome , this tome that lets you switch stances without cooldowns.
 
There is this tome , this tome that lets you switch stances without cooldowns.

Considering how every class has a Refuge Spell and a Murk Spell, this codex that you are talking about would be the equiv to a refuge spell...Not a Runic...and that tome is called codex of melee discipline...
 
Considering how every class has a Refuge Spell and a Murk Spell, this codex that you are talking about would be the equiv to a refuge spell...Not a Runic...and that tome is called codex of melee discipline...

I actually don't agree with this post at all I just wanted to bring up the tome of swift stances which we have all dreamed about in the perfect world in which it allows you to lower and or remove the 12? second cooldown from stance changing.
 
I actually don't agree with this post at all I just wanted to bring up the tome of swift stances which we have all dreamed about in the perfect world in which it allows you to lower and or remove the 12? second cooldown from stance changing.

lol if thats what you think it does. The codex of melee disc, which you can buy from refuge does not give you the ability to switch stances without a cooldown. You still have the 12 seconds it takes before you can switch stances. What the codex does however, is drops your stances and puts you into a meditative stance which gives you the ability to regenerate your stamina a "tad" faster. That is all...

Also tome of the swift is a totally different tome. That is the one with increased movement speed by 1% unless they changed it recently...and is dropped by mobs in ikisith...
 
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He is using your thread to suggest a tome that is totally non existent right now, that he would like to see made. Otcho is very aware of what these tomes do.
 
lol if thats what you think it does. The codex of melee disc, which you can buy from refuge does not give you the ability to switch stances without a cooldown. You still have the 12 seconds it takes before you can switch stances. What the codex does however, is drops your stances and puts you into a meditative stance which gives you the ability to regenerate your stamina a "tad" faster. That is all...

Also tome of the swift is a totally different tome. That is the one with increased movement speed by 1% unless they changed it recently...and is dropped by mobs in ikisith...

Did you even read his post?

Anyhow... back to your first post.

You see this "problem" all wrong.

You are looking at the game from a melee only point of view, which I am sure comes from the fact that you play a melee class in the game.

The "problem" is when adding new content to the game you must look at things from a larger viewpoint. Your melee point of view is seeing other classes get new spells and you feel left out; when, at the same time, melee are getting new weapons that are greatly upping their dps, as casters are getting new weapons that are only giving more mana to cast the same spells they already have.

When you look at the game this way, you soon realize that casters getting new spells is something that is needed as new higher content is put into the game.
 
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hahaha so I thought crunkjuice was templeton and was unaware of how he didn't know of the tome that everyone has talked about being a great thing in guild since the dawn of time. Who knows.


I still don't agree with this post at all, melees get weapon upgrades and such and the refuge codex is basically the best thing they have been given since ever.
 
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1% of codex of power will add .04% dps so that wouldnt be OP at all.
/troll off

the weapon/spell comparison is spot on. I'm not entirely opposed to providing new disciplines but from a balance perspective its really not justified. Something like the stance switching tome otcho suggests seems like a cool convenience that really wouldnt be OP or anything so I could see that in my perfect sod world.
 
1% of codex of power will add .04% dps so that wouldnt be OP at all.
/troll off

the weapon/spell comparison is spot on. I'm not entirely opposed to providing new disciplines but from a balance perspective its really not justified. Something like the stance switching tome otcho suggests seems like a cool convenience that really wouldnt be OP or anything so I could see that in my perfect sod world.

The one that Otcho is talking about would be nice for an SK. Their Lifetap stance drains so much stamina pretty quick, for low tier SKs, with low stamina it would drop their stance back to 1 before they could even change back to a defensive stance. As for Warriors, Rogues, and Monks, the stances they want to switch into, the stamina drain isn't drastic like the SK lifetap stance, so it would be pretty useless because we can switch back and forth whenever we want after the 12 sec stance cooldown without losing too much stamina.

Also about weapon/spell comparison rangers, beastlords, bards, knights get both of both worlds.
 
I farmed most of my supreme abusing SK lifetap stance. I always just abused the cast that reequipping your weapon puts you in s1. /s7, HT, LT, IHT, reequip weapon = self CH in about 1-2sec using 10% stamina.

But the fact that its not a huge deal is one of the big reasons i think it would be fine to implement if the coding isn't too bad. Nobody is going to say OMG this change made x class so OP they are now better than y class. It will just kind of relieve the nuisance of having to wait 12 sec because you reequipped a weapon or like you say using s7 with harmtouches or spears or a banner you could just go back to defensive instead of using the weapon trick to intentionally break the stance early.

As far as hybrids... it is often the case, but they didnt get the STA regen tome. They also tend to get less powerful spells and stances than full on casters or melee (at least this is how things should be IMO, obviously it isnt always going to be the case.
 
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