Bonk84
Dalayan Elder
i was thinking on my drive home from work about charms today. charms are nice, i will first put that out there.
i was thinking about maybe adding in a few more charms, possibly one for each class, that act more like the charms on live did, in that during certain situations, they would grow in power. so i got to thinking on a few ideas and here they are.
Warrior: The lower a warriors hp's get, would cause his charm to increase in strength, and have +damage and +hate modifiers, as well as possibly adding in a proc for different stages or damage reduction (100-85% low minimal stats // 85-70% +5 str, +10 damage // 70-55% +15 str, +15 damage, hate proc // 55-40% +20 str, +20 damage, hate proc, +5 damage reduction // 40%-0 +35 str, +30 damage, hate proc, +20 damage reduction)
Monk: The lower the weight of a monk, the better his stats would be (don't know what the stats on these would be, never played a monk, would say supernatural overhaste increased chance to dodge or block, and damage reduction.)
Rogue: Whenever a rogue backstabs an opponent, it would put a tick on his charm to increse in power, up to 5 ticks or so. after say 2 minutes, the ticks start to fall off. (i would guess add in say a backstab modifier, critical chance modifier, and proc per tick level)
Ranger: Whenever an arrow critical hits, would increase the rangers stats by a tick, up to 5 or so. after say 2 minutes, the ticks start to fall off. (add in a critical chance modifier, range attack modifier, dex modifier, and damage proc modifier per level tick)
Cleric: im not sure about this one, possibly increasing the healing power during day time so it stacks with the already implimented daylight healing increase and an increase to armor. possibly add in levels of added healing power per critical heal and increased spell critical modifier.
Druid: Don't quite know what to put down for a druid
Shaman: or a shaman
Beastlord: Whenever the beastlord, or his pet criticals, it increases his charm's power in the areas of pet damage, critical chance modifier on him and his pet, and weapon proc for him and his pet. Starts to fall off after 30 seconds
Necromancer: During the night, the necro has an increased chance to critical. on a critical, it would increase the charms power by a tick, i was thinking for a necro to add in a critical chance modifier, pet lifetap proc, and base spell damage modifier per tick, starts to fall off after 5 minutes
Wizard: Each critical blast increases the stats by a tick. stats would be decreased casting time, increased critical modifier, increased base modifier, and decreased resist modifier. starts to fall off after 5 minutes
Mage: each critical blast increases the stats by a tick. stats would be increased critical modifier, increased pet damage, increase pet critical hit chance, and pet overhaste. starts to fall off after 5 minutes
Enchanter: no idea on this one
these are just a few ideas i had, hope you liked em
i was thinking about maybe adding in a few more charms, possibly one for each class, that act more like the charms on live did, in that during certain situations, they would grow in power. so i got to thinking on a few ideas and here they are.
Warrior: The lower a warriors hp's get, would cause his charm to increase in strength, and have +damage and +hate modifiers, as well as possibly adding in a proc for different stages or damage reduction (100-85% low minimal stats // 85-70% +5 str, +10 damage // 70-55% +15 str, +15 damage, hate proc // 55-40% +20 str, +20 damage, hate proc, +5 damage reduction // 40%-0 +35 str, +30 damage, hate proc, +20 damage reduction)
Monk: The lower the weight of a monk, the better his stats would be (don't know what the stats on these would be, never played a monk, would say supernatural overhaste increased chance to dodge or block, and damage reduction.)
Rogue: Whenever a rogue backstabs an opponent, it would put a tick on his charm to increse in power, up to 5 ticks or so. after say 2 minutes, the ticks start to fall off. (i would guess add in say a backstab modifier, critical chance modifier, and proc per tick level)
Ranger: Whenever an arrow critical hits, would increase the rangers stats by a tick, up to 5 or so. after say 2 minutes, the ticks start to fall off. (add in a critical chance modifier, range attack modifier, dex modifier, and damage proc modifier per level tick)
Cleric: im not sure about this one, possibly increasing the healing power during day time so it stacks with the already implimented daylight healing increase and an increase to armor. possibly add in levels of added healing power per critical heal and increased spell critical modifier.
Druid: Don't quite know what to put down for a druid
Shaman: or a shaman
Beastlord: Whenever the beastlord, or his pet criticals, it increases his charm's power in the areas of pet damage, critical chance modifier on him and his pet, and weapon proc for him and his pet. Starts to fall off after 30 seconds
Necromancer: During the night, the necro has an increased chance to critical. on a critical, it would increase the charms power by a tick, i was thinking for a necro to add in a critical chance modifier, pet lifetap proc, and base spell damage modifier per tick, starts to fall off after 5 minutes
Wizard: Each critical blast increases the stats by a tick. stats would be decreased casting time, increased critical modifier, increased base modifier, and decreased resist modifier. starts to fall off after 5 minutes
Mage: each critical blast increases the stats by a tick. stats would be increased critical modifier, increased pet damage, increase pet critical hit chance, and pet overhaste. starts to fall off after 5 minutes
Enchanter: no idea on this one
these are just a few ideas i had, hope you liked em