Haloria
Dalayan Beginner
I have been playing around with the Massive kick stance:
(5) Massive Kick 10 Empowers your next Kick to automatically hit, deal 10 times damage, and knock back the target a fair amount. This will also disable the target's standard Summoning ability if applicable for 2 seconds to aid in its use as a positioning tool. Cost: 42 - 170 stamina.
And was wondering how feasible it would be to add a .1 second stun to the kick as well to help warriors combat mobs casting. One would think that the knock back effect would be enough to interrupt a mob. Adding this minor tweak to the move would help warriors take on casting mobs, but not make them too overpowered compared to other tanks being able to use bash and stuns.
(5) Massive Kick 10 Empowers your next Kick to automatically hit, deal 10 times damage, and knock back the target a fair amount. This will also disable the target's standard Summoning ability if applicable for 2 seconds to aid in its use as a positioning tool. Cost: 42 - 170 stamina.
And was wondering how feasible it would be to add a .1 second stun to the kick as well to help warriors combat mobs casting. One would think that the knock back effect would be enough to interrupt a mob. Adding this minor tweak to the move would help warriors take on casting mobs, but not make them too overpowered compared to other tanks being able to use bash and stuns.