cvasihotep
Dalayan Beginner
Hi,
I am a new player on SoD, I have played many years ago on Live. Back in the day, people have figured out a little of how melee damage works. Being obsessed with math and numbers, I would like to ask what of all that is still true on SoD. I KNOW that Wiz had a conversation on the server (or forums?) explaining how melee damage works, but I wonder if this can be stickied somewhere? While I understand that Wiz might not want to reveal the ACTUAL formulas by which damage works, many of us would be happy to get some hints on how much our stats really affect it.
For example, I know (from Live days, might not be true on SoD):
Avoidance AC = 2.5 * Defense Skill + Agility/4
Mitigation AC = your AC from all your gear * class multiplier (1.5 for tanks, lower for others).
Power ATK = (Offense Skill + Strength) * 0.9
Skill ATK = Weapon Skill * 2.7
These numbers are solely derived from how AC increases with skills and gear, and the multipliers are drawn assuming linear dependencies. I know that
Your Skill ATK v. Mob Avoidance AC -- determines how often you hit (formula UNKNOWN).
Your Power ATK v. Mob Mitigation AC -- determines how HARD you hit (when you DO hit).
DEX influences the former formula (how? is it really noticeable?)
STR influences the latter formula (how?)
Level DIFFERENCE is paramount to all these, too. How though?
I'm willing to work my a$$ off and try to figure these out... Can we have some hints though? Maybe whatever Wiz DID reveal in that famous discussion "How melee damage works" ?
Thanks a lot. I hope I am not out of line here, it's just fascinating to me how seemingly unimportant improvements per each item/skill add up to great advantages in the long haul. I just want to understand how.
I am a new player on SoD, I have played many years ago on Live. Back in the day, people have figured out a little of how melee damage works. Being obsessed with math and numbers, I would like to ask what of all that is still true on SoD. I KNOW that Wiz had a conversation on the server (or forums?) explaining how melee damage works, but I wonder if this can be stickied somewhere? While I understand that Wiz might not want to reveal the ACTUAL formulas by which damage works, many of us would be happy to get some hints on how much our stats really affect it.
For example, I know (from Live days, might not be true on SoD):
Avoidance AC = 2.5 * Defense Skill + Agility/4
Mitigation AC = your AC from all your gear * class multiplier (1.5 for tanks, lower for others).
Power ATK = (Offense Skill + Strength) * 0.9
Skill ATK = Weapon Skill * 2.7
These numbers are solely derived from how AC increases with skills and gear, and the multipliers are drawn assuming linear dependencies. I know that
Your Skill ATK v. Mob Avoidance AC -- determines how often you hit (formula UNKNOWN).
Your Power ATK v. Mob Mitigation AC -- determines how HARD you hit (when you DO hit).
DEX influences the former formula (how? is it really noticeable?)
STR influences the latter formula (how?)
Level DIFFERENCE is paramount to all these, too. How though?
I'm willing to work my a$$ off and try to figure these out... Can we have some hints though? Maybe whatever Wiz DID reveal in that famous discussion "How melee damage works" ?
Thanks a lot. I hope I am not out of line here, it's just fascinating to me how seemingly unimportant improvements per each item/skill add up to great advantages in the long haul. I just want to understand how.