How do weapon proc's hit?

hooden

Dalayan Beginner
Ok, on EQ2 (hold the comments), weapons proc'd based entirely on the proc and had nothing to do with delay or the weapon used. However, I don't play EQ2 so, obviously, my question is how do weapon procs work on SOD?

Take the wizard weapon proc for example. Will this spell proc more if a warrior uses some fast 1handers as opposed to a slower 2hander? Thanks.
 
Spell proc buffs (Eg. Wizards blades line) has a proc chances on every swing. - Meaning, you can miss and it'll still have a chance to proc.

Weapon innate procs have a % chance to proc only on hits. - If you miss, you will not proc.



Faster delay helps you proc more.
 
You sure about that? I was under the impression procs on weapons were built into the weapon, so that a weapon meant to proc a lot would and one meant to rarely go off wouldn't.

Some clarity would be nice.
 
I'm still pretty sure you can't proc on misses if the weapon has an innate proc.

I've never seen my weapon proc on a miss.

They probably have their own % chance to proc, but you have to actually hit the mob for that change to occur.
 
Raherin said:
I'm still pretty sure you can't proc on misses if the weapon has an innate proc.

I agree.

Raherin said:
Faster delay helps you proc more.

This is what I was disagreeing with, because I thought you meant faster delay = more procs from a weapon proc (not a spell proc) because you said

Raherin said:
Weapon innate procs have a % chance to proc only on hits.

right before.
 
I totally dissagree, in my experience (Love procs and always playing a melee character) you CAN proc on a miss, i dont know how many times i've proced repeatedly with a weapon that i had absolutly no skill with. But whether its meant to be or not it DOES happen.
 
kineldar said:
I totally dissagree, in my experience (Love procs and always playing a melee character) you CAN proc on a miss, i dont know how many times i've proced repeatedly with a weapon that i had absolutly no skill with. But whether its meant to be or not it DOES happen.

.... This is not the argument.

They are disputing whether or not faster delay = more overrall procs.

I am pretty sure delay has nothing to do with it. I use a 78 delay 2 hander, or two 15ish delay 1 handers. In my experience, using my self buff proc line of spells, no matter which weapons I choose, I will still proc about the same amount per minute. So I think it is coded for procs/per minute, rather than procs/ per swing.
 
.... This is not the argument.

They are disputing whether or not faster delay = more overrall procs.

Okay let me fill you in on why i posted what I did.


I'm still pretty sure you can't proc on misses if the weapon has an innate proc.

I've never seen my weapon proc on a miss.



So before you have to make yourself feel better by stating innane posts, about other peoples posts, understand the fucking context :finger:
 
rab[quote="Raherin said:
Faster delay helps you proc more.

This is what I was disagreeing with, because I thought you meant faster delay = more procs from a weapon proc (not a spell proc) because you said
I meant that a faster weapon makes you hit more in less time, making you have more opportunities for procs.
 
kineldar said:
I totally dissagree, in my experience (Love procs and always playing a melee character) you CAN proc on a miss, i dont know how many times i've proced repeatedly with a weapon that i had absolutly no skill with. But whether its meant to be or not it DOES happen.

Note that some attacks which display as "miss" are actually hits that the mob mitigates down to 0 damage, while others are just regular old misses.
 
Proc Buffs can proc on misses.

Weapon Effect Procs only proc on hits.

Chance of weapon-based procs are depending on delay and item specific settings. Lower delay do not necessarily = more procs. Higher delay items have higher proc rates hard-coded, regardless of item-specific settings.


Unless this has all changed in the past year, it was like this when I last designed items.
 
Procs on weapons cant proc on hits? i thought ive seen mine proc. i know that spell buff procs like vampiric embrace can proc w/o a hit.

more swings = more times u have to proc

so delay would matter but if proc rate on a weapon is hard coded into it then depending on that and speed of weapon would be the variables to consider and wouldnt dex be i nther as well ?
 
Nuralia said:
Proc Buffs can proc on misses.

Weapon Effect Procs only proc on hits.

Chance of weapon-based procs are depending on delay and item specific settings. Lower delay do not necessarily = more procs. Higher delay items have higher proc rates hard-coded, regardless of item-specific settings.


Unless this has all changed in the past year, it was like this when I last designed items.

Ok... when even an administrator is unsure, it's hard for me to really know what the deal is! Can anyone that is part of the staff/dev definitively answer this question? Please. :)
 
That is how it works. I'm not going to say from a GM point of view, because I haven't checked, but I can say in my 2 years of playing I've never seen anything other than what Nuralia described happen.

And my shamans weapon has a proc, as well as my own AA buff proc. So I get to see both sides of the coin.
 
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