Higher ZEM in outdoor zones please.
Just 1 specific example, but I find it holds true to many many zones (Excluding badlands, they were done really well)
Right now on my necro, i level pretty much exclusively indoors because outdoors just isn't worth the risk for exp. For example, At level 61, Mielech B -- 'A froglok Anointed' DB con- drops about 5k exp (can root/kill up to 4 of these at same time). Low HP, very easy to kill - 0 risk of dying. Then, WPL, 'A plaguewracked bear' DB con - drops about 6k exp (can kill 2 of these at same time). Roughly 3-4x the HP, pain in the ass to kill, wandering mobs everywhere, higher risk of dying.. Not worth it.
Indoors = few pathers, high ZEM , controlled adds, better loot, weaker mobs in general.
Outdoors = Everything pather, low ZEM, unpredictable adds, exclusively trade-skill loot, tougher mobs in general.
Many outdoor zones are very low populated due to crap ZEM (EPL,WPL,RSM immediatelly come to mind). Could we get a ZEM boost in some of these less-populated zones?
Edit: Maybe adding 1-2 super rare items (like .05% chance to drop) to EVERY mob in zones loot table, would keep incentive/interest up for hunting in these zones. They did something like this on live in OOW i think. Kept me interested in hunting in crap zones i normally wouldn't hunt in.
Just 1 specific example, but I find it holds true to many many zones (Excluding badlands, they were done really well)
Right now on my necro, i level pretty much exclusively indoors because outdoors just isn't worth the risk for exp. For example, At level 61, Mielech B -- 'A froglok Anointed' DB con- drops about 5k exp (can root/kill up to 4 of these at same time). Low HP, very easy to kill - 0 risk of dying. Then, WPL, 'A plaguewracked bear' DB con - drops about 6k exp (can kill 2 of these at same time). Roughly 3-4x the HP, pain in the ass to kill, wandering mobs everywhere, higher risk of dying.. Not worth it.
Indoors = few pathers, high ZEM , controlled adds, better loot, weaker mobs in general.
Outdoors = Everything pather, low ZEM, unpredictable adds, exclusively trade-skill loot, tougher mobs in general.
Many outdoor zones are very low populated due to crap ZEM (EPL,WPL,RSM immediatelly come to mind). Could we get a ZEM boost in some of these less-populated zones?
Edit: Maybe adding 1-2 super rare items (like .05% chance to drop) to EVERY mob in zones loot table, would keep incentive/interest up for hunting in these zones. They did something like this on live in OOW i think. Kept me interested in hunting in crap zones i normally wouldn't hunt in.