Melodico
Dalayan Elder
This is a list of things that could use adjusting to firm up mechanics of a few fights.
Lets acknowledge a few things first:
These suggestions have probably been discussed in some format previously.
2.5 is taking priority, and that's understood. This conversation is not mutually exclusive.
This is a working list, please feel free to contribute thoughts & ideas.
Blazewind
Ash adds can spawn outside of the WW circle. This is problematic for a number of reasons:
Melee can't get to them, the terrain can hide them (rocks), they stay up into further phases.
Changing the spawn mechanic to only spawn them within the circle makes sense so that attempts don't auto fail due to lingering AEs that the raid can not get rid of, when intent is that they can influence the AE potential.
Projection
Drake adds can glitch and not despawn. This is notably problematic because they are perma invuln. A simple change to this is to allow them to be damaged. Once bugged and not despawning, they become much easier to engage (read: melee) however the only point to that would be if you could kill them.
This wouldn't change the intent of the adds on the fight, as they despawn relatively quickly if you act accordingly (no one's suddenly going to try and kill them unless they bug). Also, this issue commonly results in staff assistance, and while you guys are awesome, we bug you enough as is.
Kara`Kadar
Eddies "punt" box is relatively small. Increasing it, specifically the Z axis compenent, would be a huge help.
As a gnome skeleton I loath the chance of being named because it takes me forever to "hit" the target area to be punted, even when aiming for the dead center.
A slight increase in the target area for eddies will not change any strat or intent of this fight, it will simply reflect that if you move as intended, you get "rewarded" by not imploding. It can be frustrating in current format that even when responding, you still implode due to mechanic limitations.
- Pazms
Lets acknowledge a few things first:
These suggestions have probably been discussed in some format previously.
2.5 is taking priority, and that's understood. This conversation is not mutually exclusive.
This is a working list, please feel free to contribute thoughts & ideas.
Blazewind
Ash adds can spawn outside of the WW circle. This is problematic for a number of reasons:
Melee can't get to them, the terrain can hide them (rocks), they stay up into further phases.
Changing the spawn mechanic to only spawn them within the circle makes sense so that attempts don't auto fail due to lingering AEs that the raid can not get rid of, when intent is that they can influence the AE potential.
Projection
Drake adds can glitch and not despawn. This is notably problematic because they are perma invuln. A simple change to this is to allow them to be damaged. Once bugged and not despawning, they become much easier to engage (read: melee) however the only point to that would be if you could kill them.
This wouldn't change the intent of the adds on the fight, as they despawn relatively quickly if you act accordingly (no one's suddenly going to try and kill them unless they bug). Also, this issue commonly results in staff assistance, and while you guys are awesome, we bug you enough as is.
Kara`Kadar
Eddies "punt" box is relatively small. Increasing it, specifically the Z axis compenent, would be a huge help.
As a gnome skeleton I loath the chance of being named because it takes me forever to "hit" the target area to be punted, even when aiming for the dead center.
A slight increase in the target area for eddies will not change any strat or intent of this fight, it will simply reflect that if you move as intended, you get "rewarded" by not imploding. It can be frustrating in current format that even when responding, you still implode due to mechanic limitations.
- Pazms
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