Hi! New and could use some input

Mashadar

Dalayan Beginner
I played EQ a bit, but it was over 2 years ago, and only played for a few weeks.

Anyways, me and a few buddies are going to be playing here a bit, and we're trying to hmm maximize efficiency I suppose.

Thus far, we were thinking about doing monk/monk/shaman/enchanter.

I think we'd have pretty good dps, but my question though, is with the above, do we need a plate tank? And also, we wanted the enchanter mainly for haste and mana regen but since shaman can haste at higher levels, is it redundant to have both shaman and chanter, although I hear there isn't a haste cap, so maybe it would be good to keep the chanter, I just don't know though!

Like I said, we want to maximize efficiency, by no means do we not plan on grouping with others, but if that isn't a possibility for whatever reason, we want to be able to be able to keep on trucking fairly well on our own.

Any suggestions would be excellent, again I haven't played EQ all that much so I'm not aware really what classes can do, other than some basics(eg. healing, tank, dps, ect).

Thanks again.
 
Swap a monk for an sk and druid instead of shaman. Shaman won't be able to heal by himself, especially with two monks. SK/Monk/Druid/Chanter is much more balanced and you get all the bases covered.
 
I would def use a plate class, monk, chanter, and border line shaman/druid. Chanter would be best to handle slow and haste (chanter and shaman haste do not stack to my knowledge since they are the same spell line - though cant verifiy in WR).

Druid would give you group portability which is nice to have to get your whole group around.
 
If you want a plate class have a full-time tank. Warrior.
The plate in this game is cheap at the vendors. 6pp for an 18ac BP and 1-3pp for the other set pieces. Cheap and great AC for the lower levels. Since the war will be supported I see no reason to go hybrid. Go for the best tank available for a group. Why be versatile with a group like that? ;) Im also partial because I just made a warrior two days ago and got him to lvl 22 in no time.
 
Ok, so with a warr/monk/dru/ench, will the druid be up to par with healing? I would imagine with mana regen, but I'm not sure. A cleric would be better yes, but ports are just nice, though if we can't manage with one it would be preferable to sacrifice mobility for life =p

EDIT: One more question, isn't a monk in the area of a magician in regards to dps?
 
A cleric is a better healer than a druid of course.. If I had to choose I'd go for a druid. A druid can port, but more importantly for me.. SOW. And other little buffs like damage shields..

Monks are good pullers since they can FD in overpulls.
 
If your Enchanter's awake, in the later levels a Druid should be fine main healing with the slowed mob - if you're concerned about healing though, I'd ditch the Druid and just take the Cleric.
 
I don't know about comparing monk dps with a mage/pet. But IMO, you should get at least one person two boxing out of your group (or running two clients off one computer). You really want a shammy in the mix as the stat buffs and slow/dots can't be beat. You deffinately don't a sham as a groups primary healer, though they can backup just fine.

You could do great with a pally/sk for tank~utility...you don't really need the warrior defensive abilities unless you are killing end game mobs, which you won't be doing with your little band anyway. Monks are great for pulling/dps, can off tank in a pinch. Cleric would be less stress as a healer than a druid, since they are more geared for the pure buff/heal. Druid if you are obsessed with the ports, and DD spells, but I'd rather have a shaman for utility within the group as previously stated. Ench are going to be great all around with clarity/haste and charms of course.


If I were doing this I'd go pally/monk/cleric/ench/sham (having someone 2box the cleric and sham). With just the 4 it'd be really hard to have a well rounded group for anything you come up against.
 
If I were doing this I'd go pally/monk/cleric/ench/sham (having someone 2box the cleric and sham). With just the 4 it'd be really hard to have a well rounded group for anything you come up against.

sen hit the nail on the head, that setup would work flawlessly - I might personally pick a Shadowknight over the Paladin, as with two Priest archetypes in the group already, you're losing the use of one of the Paladins abilities.
 
Caleb said:
If I were doing this I'd go pally/monk/cleric/ench/sham (having someone 2box the cleric and sham). With just the 4 it'd be really hard to have a well rounded group for anything you come up against.

sen hit the nail on the head, that setup would work flawlessly - I might personally pick a Shadowknight over the Paladin, as with two Priest archetypes in the group already, you're losing the use of one of the Paladins abilities.

Very true...I just have an affinity for Pallys :) But yes, for the added DPS/snares/'lil dots and such an SK would be better and not as redundant with the cleric for sure.
 
Well, as great as it might be, they don't really wanna 2 box, so I'm going to be the only one 2boxing, which still leaves us with only 4.

EDIT: actually it seems any good combo of 4 is good, after talking with them some more they don't mind much what to play, just want to play and have some fun(as long as they aren't a bard or cleric =o). So yeah, sorry about all the questions and 'what about ..' or 'hows..' I get excited sometimes and just try to go for the most productive heh.
 
Don't blame ya mate, better to work it out beforehand than find out your choice doesn't work in the end-game.
 
Hmm, I'm wondering, if perhaps we dropped down to 3 if it would make things easier? Or with 3 is there just not enough really to be fairly sucessfull exping?
 
well I 2box with my monk/sham all the time and other group members are always invited unless I'm working on a particular task. Pick those two and then add possibly an ench and that might be fun. If all you are thinking about is XP you can always find something to do there, but your range of encounters will be somewhat limited. The ench would help with less downtime for medding. Also, especially at the low levels look into working bandage up on your shaman as that skill can raise quickly and be more powerful than your heal for a while.
 
Hmm, maybe we'll just go sham/drui/monk/ench, mana regen so plenty of healing. Aaah I'll figure it out though, thinking about going just the basic cler/war/ench and throwing either a mage or wizard in for dps.


Thanks again though for everyone's replies though, a lot of good suggestions now just trying to figure out what to do. Great bunch of people here =).
 
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