Well i'm going to bring this out and get some reactions but so be it.
I'm curious as to the most recent nerfs. It appears to me that many characters at the high end game are getting knocked down because they have become to good as a result of AA's, gear, and experience in the game. I've played on many self sustained server before where the player population doesn't reach over 100 or more, and on all these servers legends develop... some people play a lot of the time and they become extremely good and well known on the server, they become a....Hero of sorts, I'm sure each of you out there has found some hero to follow after. They are the ones that you saw at lvl 1 or 20 or so on. They are the people you sent that tell to hoping they might bestow upon you some great ubber knowledge or even better yet a sweet ass weapon or gear
these are the top tier players with all the gear and all the experience. They are the ones that are almost never defeated, they are the guys the lower lvl and the regular high lvl people aspire to be like.
Is this a bad thing? From my observations here on WR, it is a bad thing to become a Hero... your character begins to lose his abilities....his spell no longer work as well... he can't hit as much.... and those hours spent making 100 AA's are wasted in a patch.
Now I know this is done in the name of Balance.......but what about making new content that challenges these Hero... new content that forces them to develop new strategies....sure some of these Heros will just stray from the new content and say its too hard... but eventually those players will be forgotten as they have not conquered the newest foes. They have not moved FOWARD... that should be the direction of things fowards not backwards...
and backwards is the direction that I think these balance and player nerfs take things. THe nerfs require people to do the same tasks they have been doing but now they make them longer and harder for the same reward so what is the purpose of this?
I for one would love to see us continue to move foward with more zone and bigger better challenges. It would be a great day to see the zone of Kunark populated someday... I would love to visit my old stomping grounds of Warslik Woods.
As for the current nerfs and balances I'm not sure if I've been blinded by my old age of 65 in the game but there appears to be a great deal of players and a multitude of classes out there. If certain classes are lacking it might mean the class itself could use an over hauling instead of dampering the rest.
These are my opinions and just that, feel free to rip them up and quote my inaccuracy as I claim never to be too accurate
If this sounds disrespectful or such toward the server or toward Wiz I do apologize I love my home here and hope to keep it.... I actually would look forward to some player housing in ShadowHaven : )
I'm curious as to the most recent nerfs. It appears to me that many characters at the high end game are getting knocked down because they have become to good as a result of AA's, gear, and experience in the game. I've played on many self sustained server before where the player population doesn't reach over 100 or more, and on all these servers legends develop... some people play a lot of the time and they become extremely good and well known on the server, they become a....Hero of sorts, I'm sure each of you out there has found some hero to follow after. They are the ones that you saw at lvl 1 or 20 or so on. They are the people you sent that tell to hoping they might bestow upon you some great ubber knowledge or even better yet a sweet ass weapon or gear
Is this a bad thing? From my observations here on WR, it is a bad thing to become a Hero... your character begins to lose his abilities....his spell no longer work as well... he can't hit as much.... and those hours spent making 100 AA's are wasted in a patch.
Now I know this is done in the name of Balance.......but what about making new content that challenges these Hero... new content that forces them to develop new strategies....sure some of these Heros will just stray from the new content and say its too hard... but eventually those players will be forgotten as they have not conquered the newest foes. They have not moved FOWARD... that should be the direction of things fowards not backwards...
and backwards is the direction that I think these balance and player nerfs take things. THe nerfs require people to do the same tasks they have been doing but now they make them longer and harder for the same reward so what is the purpose of this?
I for one would love to see us continue to move foward with more zone and bigger better challenges. It would be a great day to see the zone of Kunark populated someday... I would love to visit my old stomping grounds of Warslik Woods.
As for the current nerfs and balances I'm not sure if I've been blinded by my old age of 65 in the game but there appears to be a great deal of players and a multitude of classes out there. If certain classes are lacking it might mean the class itself could use an over hauling instead of dampering the rest.
These are my opinions and just that, feel free to rip them up and quote my inaccuracy as I claim never to be too accurate
If this sounds disrespectful or such toward the server or toward Wiz I do apologize I love my home here and hope to keep it.... I actually would look forward to some player housing in ShadowHaven : )