Heavy Shelled Boots & Swirling Skullcap of Fog

Zhak Morris

Dalayan Beginner
This post is going to evaluate one item that I feel is overpowered and one item that I feel is due for an upgrade.

First Topic of Discussion:

Heavy Shelled Boots
MAGIC ITEM LORE ITEM
Slot: FEET
AC: 25
STA: +10 HP: +45
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Weight: 8.1 Size: Small
Class: WAR PAL SHD
Race: ALL


This comes from a mob that is easily duo'd at 65 with some aa's and gear. ( Lenny the Gargantuan )

Note that it's equippable at level one and is a very solid item all around. The AC is very good for a boot slot, the HP is decent, the STA gives you more base HP and the resists are *excellent*

Compared to:

Frost-Rim Boots
MAGIC ITEM LORE ITEM NO DROP
Slot: FEET
AC: 27
Effect: Recovery III (Worn)
STR: +10 DEX: +8 STA: +10 CHA: +7 AGI: +8 HP: +70 MANA: +70
SV FIRE: +8 SV DISEASE: +5 SV COLD: +6 SV MAGIC: +7 SV POISON: +6
Weight: 3.0 Size: Medium
Class: WAR PAL RNG SHD MNK BRD ROG BST
Race: ALL


This comes from a mob that even Legacy ( the current top raiding guild on the server ) would need solid 3 groups for. The AC / HP is very comparable to Heavy Shelled and the resists are actually worse. Granted, overall these boots are *slightly* ahead of the heavy shelled, but when you compare the difficulty of the two mobs, the Frost-Rim should be an undisputed upgrade bar none. ( Grand Librarian Husrag )

I would personally suggest the Heavy Shelled be toned down to 15ac with 5 to all resists, and / or possibly raising the Frost-Rim to 30ac / 100hp.

The second item of discussion is:


Swirling Skullcap of Fog
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 19
STA: +5 CHA: +10 INT: +15 AGI: +5 HP: +100
Weight: 1.2 Size: Small
Class: NEC WIZ MAG ENC
Race: ALL


This item drops from the same mob that the Frost-Rim boots drop from.

The CHA and INT is nice on the cap, and that's about as far as it goes. The HP is decent yes, but at this stage of the game int casters aren't ready to have beefy HP, they are focusing more on building their resists and mana pools. Coupled with the fact that there is a 50 mana FT 1 head slot that drops from a mob that can be duo'd, and a 45 mana FT 2 item that can be killed with 4 people.

When comparing this item to this item ( which drops off the same mob ):

Lexicon of Ancient Lore
MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE PRIMARY SECONDARY
Effect: Incarnation of Ice (Must Wear Clicky, 10.0)
CHA: +15 INT: +15 MANA: +150
SV FIRE: +25 SV COLD: +10
Weight: 1.5 Size: Small
Class: NEC WIZ MAG ENC
Race: ALL


I think we can all agree that their is a huge difference in how good each of these items are from dropping off of the same mob. What I would suggest is that the swirling cap gets 100 mana added to it, or +50 mana and FT1.


Please leave non-constructive criticism out of this thread, I made this thread due to two items that I felt were completely out of balance with what they should be at.
 
Maybe Heavy Shelled Boots are a bit overpowered, but consider they're Plate and Melee only, while the Frost-Rim Boots are for Melee or Hybrids.

Since the AC is calculated the same for all classes, you can't give top AC armor to all classes. Otherwise even a wiz would be able to tank low end bosses.


Maybe just reducing resists to +5 to all would be enough?

Just my 2cp.



EDIT: Also consider that the fact that you or other people can duo mobs like Lenny doesn't mean that younger guilds will have it easier getting them.
 
You can't really compare two different slots. Some slots offer more hp/mana than other slots, etc.
 
You fail to consider, like someone pointed out, that Frost-Rim Boots are not just for tanks, like the Heavy Shelleds are, but for chain and leather melees too. Comparing them is fairly useless, but the real issue is the lack of tank boots at the high end. I'll make a note about that.

I can only agree that the Swirling Skullcap of Fog is more or less useless, though. With no +mana, it becomes next to useless to all classes that can use it except MAYBE necromancers, but I'm not even sure about them. It doesn't need an upgrade per se, but it does need a restructuring of its bonuses. Say, pull 50 HP and give it 50 Mana.
 
50HP / 50Mana still makes this cap 95% as useless as it was to begin with. The fuck are we killing mobs that require 3+ groups for a 50hp / mana marginal stats no resists item. No thanks
 
Conceded, actually. Compared to equivalently or more easily obtained head items for those classes, the skullcap is actually extremely bad. Maybe it does simply need +100 mana or so.
 
I'd also point out that your occasional oddball caster who does want hp-centric gear (hello!) would rather use the Crown of Wer`Zerad, so the swirling fog hat doesn't need to fill the meaty head slot.
 
zodium said:
Rambler said:
But why can't there be a few items that fill that role?

If 165hp isn't meathead hat enough for you, I don't know what is.
I wasn't saying that, I was actually more or less saying that there needn't just be one meathead defining item. Something like this item with 50 mana and 100 hp... I dunno. It's just another option available instead of "forcing" everyone to get the Zerwad crown. Or something.
 
Making this item dropable doesn't fix the current problem.

The problem is that it's not balanced for the mob that you have to kill for it.
 
It had +25 mana and FT1 added to it.

I don't know if that fixes it completely, to be honest, I'd say reduce it by 50hp, and then add 25 more mana; it's basically a stepping stone hat until your casters can finish PoTorment hat in my opinion. Crown of Wer`Zarad already covers your necros...
 
Well at least this way we might have a recruit send a tell rather than having it rot..

It's definitely a step in the right direction

On a raid fight ft1 equals about 50-75 mana iirc, so it puts this item in line for the mob's difficulty
 
Back
Top Bottom