shneekeythelost
Dalayan Beginner
With some of the revamps lately in regards to summoned weapons, I think this one may have flown under the radar as something that needs to be looked into possibly adjusting.
Granted, back in the day, these things were like ranger crack. 9 damage arrows? ZOMG! They quite deserved both the recast delay and the dropped-only reagant. But these days, a Fletcher can make arrows with an even better damage output (superb + effect), so this spell has all but become pointless.
I would propose the following changes to this spell to bring it in line with the current gameplay:
1) Reduce the recharge time to something like 2 minutes, in line with Spear/Blade of Power. I understood the reason for this delay back when these things were WTFPWN, but now, they're good... but not ZOMG.
2) Make the reagant something you can get from a JC vendor. Personally, I'd really like it if it were pearls, that would make a mage's life easier by only needing one type of reagant in a raid.
3) In exchange for a reduced reuse time and a more common reagant, it only summons a single stack per casting.
Let's face it, quivers are still going to be cheaper on an arrow-for-arrow basis, since you're looking at 10pp/stack (Cuprosil Battle Arrows cost about half that to make, are only 2 damage less, made entirely from vendor-sold components), and they can also have higher damage output if you go for the Superb arrows + mod (We're raiding PoFrost? Pull out the Superb Fire Arrows! Maybe the Superb Arachnid-bane if you're going to be targeting the Spinner).
Also, fletched arrows don't vanish when you log off for the evening. So every stack I blow a pearl on summoning that doesn't get used is pure loss coming out of someone's pockets. Unlike Spear/Blade of Power, which will last as long as you can keep your pet alive.
If you absolutely have to, I could even understand reducing the damage of the Heartseeker arrow to 7, to match the Cuprosil arrows damage. That way it is entirely economical to purchase cuprosil arrows (or work up Fletching and do it yourself!), and this spell is used in a case of 'crap, my quiver ran dry! Quick, give me something to shoot!' without severely nerfing their DPS. I... I don't think this is necessary, personally, but it would be a willing sacrifice made for my ranger friends.
But please, allow me to supply my rangers with arrows at a rate of greater than four stacks per two hours, I beg ye!
Granted, back in the day, these things were like ranger crack. 9 damage arrows? ZOMG! They quite deserved both the recast delay and the dropped-only reagant. But these days, a Fletcher can make arrows with an even better damage output (superb + effect), so this spell has all but become pointless.
I would propose the following changes to this spell to bring it in line with the current gameplay:
1) Reduce the recharge time to something like 2 minutes, in line with Spear/Blade of Power. I understood the reason for this delay back when these things were WTFPWN, but now, they're good... but not ZOMG.
2) Make the reagant something you can get from a JC vendor. Personally, I'd really like it if it were pearls, that would make a mage's life easier by only needing one type of reagant in a raid.
3) In exchange for a reduced reuse time and a more common reagant, it only summons a single stack per casting.
Let's face it, quivers are still going to be cheaper on an arrow-for-arrow basis, since you're looking at 10pp/stack (Cuprosil Battle Arrows cost about half that to make, are only 2 damage less, made entirely from vendor-sold components), and they can also have higher damage output if you go for the Superb arrows + mod (We're raiding PoFrost? Pull out the Superb Fire Arrows! Maybe the Superb Arachnid-bane if you're going to be targeting the Spinner).
Also, fletched arrows don't vanish when you log off for the evening. So every stack I blow a pearl on summoning that doesn't get used is pure loss coming out of someone's pockets. Unlike Spear/Blade of Power, which will last as long as you can keep your pet alive.
If you absolutely have to, I could even understand reducing the damage of the Heartseeker arrow to 7, to match the Cuprosil arrows damage. That way it is entirely economical to purchase cuprosil arrows (or work up Fletching and do it yourself!), and this spell is used in a case of 'crap, my quiver ran dry! Quick, give me something to shoot!' without severely nerfing their DPS. I... I don't think this is necessary, personally, but it would be a willing sacrifice made for my ranger friends.
But please, allow me to supply my rangers with arrows at a rate of greater than four stacks per two hours, I beg ye!
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