Healing aggro

Experienced extremely fickle aggro in IP tonight. Mobs randomly losing agro after being gloved, ae taunted, and leggings of vituperation'd. Then other times they would stick regardless of healing.
 
I am really disappointed in this :(

Being Dead every 10 secs makes me want to watch movies instead of playing. *sigh*
 
Wiz said:
I slashed healing aggro down to a third just now. Is it still bad?

not sure if we had this happen before or after you changed it, but our clerics were getting smooshed on 7.5k+ cheals
 
On fleshrotters, one of our tanks died, then the mob started summoning healers over everyone else. I don't know if that is good or bad, but thats what happened.


edit: healers pulled aggro off of main warrior on 2nd attempt and died.


edit 2: healers pulled aggro off of main warrior on 3rd attempt and died. its pretty much impossible.
 
Wiz said:
I slashed healing aggro down to a third just now. Is it still bad?

After pulling a bunch of trash and other mobs it almost seems that the 1/3 cut didn't affect agro whatsoever. Our clerics are still taking agro after one large heal (5k+) which never happened before. Fights are still boiling down to hoping we can keep our tank above 50% health at all times.
 
Much much more reasonable, thank you much wiz!!!

It seems that healing aggro is still more than it was pre the FD changes, as now healers are the first to be summoned when a tank dies instead of the normal wizards. I base this on only 4 or so wipes, so take it with a grain of salt. All in all much more playable though
 
We'll see where its at again tonight. Basically before a week ago, the only time healers really died was if they got a huge heal before a tank established aggro (if a tank is on it for more than 5 seconds or so this doesn't really happen), or if a cleric did a raid-wide heal too early into a fight, or did too many raid-wide heals. Yesterday before any patch, a raid-wide heal at pretty much any point was instant death. After the 1/3 reduction last night clerics were still getting aggro off of pads/cheals (even well into a fight). Anyway, I'll see what its like tonight.
 
Yup, its a lot better now, will need some time to see exactly where it is compared to before the last patch, but it seems like it is almost the same. Thanks!
 
Yesterday I tried some fights that were brokededed before, and it looks like the aggro problems have been corrected. Good deal! :toot:
 
Currently, if a puller is FD and in a group with a necro, the necros relic pet tap will cause healing aggro on the puller and train the raid. Can this be fixed?
 
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