Heal agro change?

csivils

Dalayan Adventurer
While soloing for the last couple days, I have noticed a change in agro behavior when my mage casts a pet heal.

During the heal agro bug a while back, all creatures other than my pets target would switch to the mage once a heal was cast.

After the healing agro bug, no creatures would switch provided that the mage was not doing anything else to obtain agro.

Lately, I am getting a few scragglers that switch to the mage after a heal. It seems to mostly be pets that switch, but not always.

No complaints, this does seem to be a more intelligent response by the mobs and it has kept things interesting...

I was just wondring if anyone else has noticed a change in this area.

Craig
 
I was on last night and have not noticed any aggro change as of late. Could be that I try to make sure my pet always has a damage shield so its doing damage to a mob even if it isn't attacking it specifically. I didn't fight any pet classes though.

-Farcy
 
Farcy said:
Could be that I try to make sure my pet always has a damage shield so its doing damage to a mob even if it isn't attacking it specifically.

Just FYI in this thread:

Wiz said:
Damage shields should not generate aggro...

If your pet hasn't directly done any damage to the mob's pet, then it will turn on you when you heal, since healing (or even casting?) generates a little aggro.
 
Damage shields definitely did seem to generate aggro in the past, I could have multiple opponents on my pet and if they had taken damage I could then heal or buff without those the pet had not personally bashed coming after me.

This is no longer the case. If I have to heal or refresh my pet's damage shield during combat, any adds that haven't been attacked by the pet - even if they're down a lot of health - break off and head straight for me.

The aggro from a DS has always been useful for a tank to hold the attention of an opponent, it would have a serious effect on gameplay if it were removed.
 
Unless the tank is some kind of superman or the mob is rooted, all it takes is

Mogger begins casting a spell. (any spell)

to have every mob in camp running for me... ESSPECIALLY if I have already slowed them.
 
Fighting DB monstrous barracuda's in Siren's Grotto, level 55 mage.

Pre-change, malo at 95% mob health, rain at 80%, (second rain if tough mob like packmaster), finish with nuke at 20%.

Post-change, malo at 95% (fine), rain at 80%, mob aggros on mage on first wave of rain, other waves lost
rain at 70% ditto
rain at 50%, first wave fine, second wave mob aggros on mage.

Malo at 95%, wait until mob at 50%, nuke for 911 (about 15-20% of mob health) with lava bolt, mob breaks and attacks mage

I was pretty much reduced to just letting my pet melee the mobs and heal, finishing up with a nuke if I felt like it. Rains were not worth while since I could only ever get one or two waves of damage.

I'd say this was a bug if not for the quote from Wiz, since damage shields have always generated aggro in the past in all versions of the game. I'm not sure why it was decided to change it.
 
Zarimus said:
Fighting DB monstrous barracuda's in Siren's Grotto, level 55 mage.

Pre-change, malo at 95% mob health, rain at 80%, (second rain if tough mob like packmaster), finish with nuke at 20%.

Post-change, malo at 95% (fine), rain at 80%, mob aggros on mage on first wave of rain, other waves lost
rain at 70% ditto
rain at 50%, first wave fine, second wave mob aggros on mage.

Malo at 95%, wait until mob at 50%, nuke for 911 (about 15-20% of mob health) with lava bolt, mob breaks and attacks mage

I noticed something similar on my BL. before I could slow, heal, and nuke mobs before taking aggro from my warder. now if I slow the mob even around 80% it comes running after me. if I hit /style 4 (warder taking aggro over BL in melee range) and wait til the mob is about 80-75% before I engage I steal aggro with out casting anything before they hit 50%

just seems like pets arent holding aggro as well as they were a week ago. just an observatoin though.
 
I'd have to agree, i just hopped on after not playing for nearly a week. I was completely unable to get my pet to keep agro (lvl 28 BST). I sent him in to start a combat, as usual, waited until he hit a couple of times, and as soon as i cast a slow, or attacked the mob, it switched to me and never went back to my pet. Even /s 4 did nothing at all. It very much feels like the way agro and pets work has changed significantly. I can probably get used to it, but it was a large surprise, and has caused one death so far (mammoths, dark blue to me, slaughter me now, where i was able to handle them by letting the pet take some hits first a week ago).
 
As far as the mage pets go, some of it depends on which pet you use. The air pet, with its stun proc, holds much better aggro than the fire pet.
 
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