Many of the groups I've gotten into have been because I look over, see someone, and ask if they want to group. To encourage more of this, I think it would help if dungeons had a few soloable mobs at the entrance.
If there were a few soloable mobs at the entrance, it would encourage me (and others) to solo there. Then when someone else comes by, we could group up and head farther in.
Paw has been good for this. There's a couple of mobs and a wanderer that I can solo at the entrance. I can fight there for a while and eventually someone else will come through. We'll group up and grab anyone else who wanders in. Eventually we have a good group going.
But other dungeons don't encourage this. Take Kaladim as an example. The mobs at the entrance are packed too closely together to be single pulled. There's nothing I can do in Kaladim if I don't have a group, so I don't hang out there. I would only go to Kaladim if I was already in a group. If I could change it, I would put three single pullable mobs at the entrance--one at the end of the zonein hall, one to the far right, and one to the far left. If that was the case, I'd hang out there more often and be more likely to be in the zone when someone else came through.
So to encourage more pickup groups in dungeons, I think it would help to have a few soloable mobs at the entrance.
If there were a few soloable mobs at the entrance, it would encourage me (and others) to solo there. Then when someone else comes by, we could group up and head farther in.
Paw has been good for this. There's a couple of mobs and a wanderer that I can solo at the entrance. I can fight there for a while and eventually someone else will come through. We'll group up and grab anyone else who wanders in. Eventually we have a good group going.
But other dungeons don't encourage this. Take Kaladim as an example. The mobs at the entrance are packed too closely together to be single pulled. There's nothing I can do in Kaladim if I don't have a group, so I don't hang out there. I would only go to Kaladim if I was already in a group. If I could change it, I would put three single pullable mobs at the entrance--one at the end of the zonein hall, one to the far right, and one to the far left. If that was the case, I'd hang out there more often and be more likely to be in the zone when someone else came through.
So to encourage more pickup groups in dungeons, I think it would help to have a few soloable mobs at the entrance.