Gods

Darian Maliken

Dalayan Beginner
Because It would be good for those of us who can't access the game itself is there an off game refference to the panthion of Deities for Dayala?
 
I thank Kabre for his efforts and tiem spent transcribing the book of the gods to something that can be read off game. However I have to stress that I was hoping that other rescources could be found, stories, myths, ect ect...you know, like the old greek gods had all those stories about 'em.

Translated by Monrin Ital, scribe to the High Lord of Freeport, in the 719th year of the King.

Tarhyl, the Flame Lord
Greatest of the Fire Spirits, Tarhyl sits upon his burning throne deep within the warm earth, furthering
the cause of his Elemental Power. He is said to prefer the appearance of a tall, pale man clad in black
and red robes and waering a crown of burning gemstones, when outside of his pure elemental form. As
the deity of Fire, Tarhyl is commonly worshipped by those who sought to master the elements and
channel destructive magic. He favors power and brute force over knowledge and finesse. He enjoys
pain, cherishing in crushing a foe. His chosen weaopn is a burning spear.

Shojar, the Cold One
Ruler among the Water Spirits, Shojar is the god of Ice and Cold, of slow, inevitable process and
detailed schemes. While followers of Shojar tend to be apt at displaying brute force, he himself is an
avid schemer, and constantly vies to increase the ranks of his servants. He watches the world from
deep below, in the frozen caverns below the great wastes of the north. Shojar has never been known
to take on any appearance but his pure elemental one - preferring, perhaps, to display his distance
from all things mortal. He hordes knowledge and wisdom, finding a use for them in one of his many
schemes. He does not employ any weapons.

Sihala, the Lady of the Earth
Sihala is the greatest of the Earth Spirits, ruling them from her palace in the Plane of Growth. When
not in her pure elemental form, she likes to take on the appearance of the race that are her primary
worshippers, the elves. It is said that she aided the first life to spread over the planet, and that she
watches over it to this day, striving to maintain the balance of the world. She prefers to think before
acting and rarely makes rash decisions, but once she has she is close to impossible to sway. Her
chosen weapon is a twined greatstaff.

Shiritri, the Wind Queen
Queen of the Air Spirits, Shiritri's realm is a series of wonderous islands floating in the air, upheld by
her magics. When not in her pure elemental form, she appears to be an attractive woman with flowing
blonde hair and buttefly wings. She is the self proclaimed goddess of freedom, impulse, and pleasure.
She is almost whimsical of nature, preferring to act on spurs or feelings, and sees no greater virtue
than for every individual to choose their own path in life. Shiritri's favored weapon is a wand.

Tarhansar, the Deep One
Tarhansar is a water spirit that early shunned Shojar's preferences of the ices, choosing instead to
decend into the dark depths of the world's oceans. Taking on the appearnce of a strangely fish-like
man when not in his elemental form, he is the guardian of the world's oceans, lakes, and rivers.
Fishers often pray to Tarhansar for a bountiful harvest. His favored weapon is the trident.

Enthann, the Sword
Enthann, a fire spirit, was an unsurpassed warrior in the early battles for the control of the young
world. He defeated countless foes, coming to love the fury of battle. Unhappy with the peace that
the Four negotiated, he left Tarhyl to walk his own path. When the mortal races began appearing in
the world, he travelled to them to teach them the ways of battle, how to employ magic and sword
against each other. He has always retained a large amount of worshippers among the mortals, mostly
among those who live by the sword. When not in elemental form, he appears as a tall gaunt man clad
in steel armor and wielding of a eeringly glowing sword, his weapon of choice.

Marlow, the Dreamer
Marlow, an air spirit, took an early interest to the mortal races as they evolved and carved a world for
themselves. She became fascinated with the state of brutish unsconiouscness they referred to as
"sleep", and began to study it closer, examining and exploring the dreams fo the mortals. To better
continue her studies, she created a ralm of her own, a realm of bad drams and nightmares, to which
she would pull the minds of sleeping mortals to use as toys and study objects. She has few
worshippers, but is greatly feared, for not everyone wakes from the dreams she imparts them into.
When not in elemental form, she appears to be a tall woman, with a smooth, featureless face above
which sits two glowing eyes, clad in a flowing, almost transparent dress. She has no chose weapon.

Sivyana, the Mistress of Pain
Sivyana, a fire spirit, was created long after the great war, when the mortals since some time back
walked the world. Tarhyl created her to be a toy, a plaything, locking her away from her true
elemental form and forcing her to take on a material husk. For centuries, she suffered the horrendous
pain of an immortal at his hands, until finally the Flame Lord tired of his pet, expelling her from his
realm, but leaving her locked in the material husk as a cruel jest. She wandered the world aimlessly,
until one day she came upon a human warrior resting against a tree, his spear over his lap. The sight
caused memroies to flare into her, and an anger to rise. She struck against the mortal, rending his
body with pain and tearing at his soul. He screamed... and she found release at last. Since then, she
has created her own realm, a palace of torments, to which she steals away mortals, toying with them
for an indefinate amount of time before finally ending their lives, all the while planning her revenge on
Tarhyl. She appears as a tall, pale woman clad in black clothes, and with a steel mask covering her
face. Her chosen weapon is a whip.

Jayla, the Keeper of Lore
Jayla, an earth spirit, is a wandering collector of lore and wisdom, scrying the world for lost knowledge
and ancient insight. She keeps no realm, but rank historians, scholars, and magic-users are among her
worshippers. She is patient and methodic, and is beset of no particular code of morals - if a mortal
has to die to save a piece of knowledge, so be it. When not in elemental form, she appears as an
eeringly beautiful woman clad in long robes. She keeps no preferred weapon, but always carries a
collection of tomes hanging from her belt.

Gradalsh, the Lord of Decay
Gradalsh, an earth spirit, took an interest in the mortal events at an early stage, especially their
diseases, their pain, and their suffering. Almost childishly fascinated with death, he began to
experiment with mortals, observing what would kill a mortal, what would merely cripple him, and how
the helpless little thing reacted to the plagues he struck them with. He began to take great pride in
his work, laboring endlessly to create new afflictions and unleashing them on the mortal world. He has
few mortal followers, but those he has are fanatically devoted followers of Entropy, believing the end
of existance to be its perfection. When not in elemental form, he takes on the appearance of a
decaying, shriveled figure with pale limbs riding Ythla'Shk, the Great Plague Dragon. His preferred
weapon is the scythe. His realm is a bleak waste of corruption, where unholy and decaying beings
live.

Althuna, the Healing Hand
Althuna, a water spirit, sprung to life shortly after the coming of the first mortals, born, as it is said,
from a spring where two elven lovers joined in blissful affection. Trueth is that Althuna, unlike most of
the elemental spirits, feels a strong affection for mortals, preferring to see them as unruly children
rather than slaves to be cowed, or mindless cattle. She strives to heal and aid, to protect the weak
that cannot protect themselves, and eliminate pain, suffering, and disease from the world. She is the
Lady of all Paladins, but is revered by many of the common people as well. While not in elemental
form, she takes on the appearance of a stout human female clad in bright white clothing.
 
Back
Top Bottom