Imisstheoldtimes
Dalayan Beginner
Some may just be how SoD is I dont know but ill post anyways.
When a mob is casting on you and you run WAY out of range before the spell even gets off, it doesnt matter how far you get, the nuke/dot/snare, whatever will still land.
When you fear a mob it can go through areas you cant, such as off-map/world. I fear'd an owl in heartlands and it went past the invisable wall I couldnt go by. There by not allowing me to heal my pet when fear broke and he raped it.
When you have Spirit of Eagle, or Levitate on you, then a bard has its group invis/selo/lev song on you, then the song fades away, you are no longer levitating, even with soe/lev still on you.
Ive only been playing a month or so, so if its a no no to complaing about the game then sorry. If not here are a few things I found to help improve an already great game.
When a mob is casting on you and you run WAY out of range before the spell even gets off, it doesnt matter how far you get, the nuke/dot/snare, whatever will still land.
When you fear a mob it can go through areas you cant, such as off-map/world. I fear'd an owl in heartlands and it went past the invisable wall I couldnt go by. There by not allowing me to heal my pet when fear broke and he raped it.
When you have Spirit of Eagle, or Levitate on you, then a bard has its group invis/selo/lev song on you, then the song fades away, you are no longer levitating, even with soe/lev still on you.
Ive only been playing a month or so, so if its a no no to complaing about the game then sorry. If not here are a few things I found to help improve an already great game.