Going along the lines of the new /key placement, I’d like to see a command for gate clickies and possibly other clickies that makes it so we can delete/remove them from our inventories. The general idea would be to add a text command (i.e. /click) that could enable you to cast the clickies (that have been saved) using the command.
I.E. Warrior has Amulet of Althuna (deity gate), Amulet of Newport (Newport gate), Key to the factory (rust portal), and orb of malignancy (Counteract disease). He takes all 4 items to an npc that would “permanently affix such items to him.” Once he gives the npc said items, he would not receive them back (to prevent items like the orb from being resold after permenantly affixing them, but would no longer receive the stats of these items (because he no longer has them to wear). Also, to ease coding, this would have to be permanent click only items (no charged items.) After giving them to said npc, they would be added to his /click ability…
Typing /click would bring up the following list in the chat channel (in the order they were given to the npc):
#1 Deity Gate (30 seconds)
#2 Newport Gate (30 seconds)
#3 Rust Portal (30 seconds)
#4 Counteract Disease (2 seconds)
Typing “/click 2” would start a cast that would cast Newport Gate with a 30 second timer and so on for the rest of the clickies.
Upside: Would alleviate TONS of bank space, and digging bag after bag to find that clicky neck that looks like the other 5 clicky necks. Remove countless items from the game (since players would be more inclined to keep & add items, than to destroy/sell them to free up bank space.)
Downside: If someone wanted to use/wear the item, they would need to wait to add it until they knew they were no longer going to need to wear the item. Also for items such as the Key to the Factory, the factory door would need to be clicked at least once, to add the item to the keyring before it could be given to the NPC.
Possible Coding Issues: There would need to be some check to make sure the class/character can use the item before adding it to the ring (I.E. Mask of human flesh which is Bard/Rogue usable) would need some type of check to make sure it’s not a warrior handing it to the NPC. I am not sure if this could be overcome with coding though.
If the GM’s felt this would be overpowering to let characters have this much bag space freed up/have the ability to use a clicky without actually equipping it, it could be restricted to only gate clickies instead of all clickies.
I.E. Warrior has Amulet of Althuna (deity gate), Amulet of Newport (Newport gate), Key to the factory (rust portal), and orb of malignancy (Counteract disease). He takes all 4 items to an npc that would “permanently affix such items to him.” Once he gives the npc said items, he would not receive them back (to prevent items like the orb from being resold after permenantly affixing them, but would no longer receive the stats of these items (because he no longer has them to wear). Also, to ease coding, this would have to be permanent click only items (no charged items.) After giving them to said npc, they would be added to his /click ability…
Typing /click would bring up the following list in the chat channel (in the order they were given to the npc):
#1 Deity Gate (30 seconds)
#2 Newport Gate (30 seconds)
#3 Rust Portal (30 seconds)
#4 Counteract Disease (2 seconds)
Typing “/click 2” would start a cast that would cast Newport Gate with a 30 second timer and so on for the rest of the clickies.
Upside: Would alleviate TONS of bank space, and digging bag after bag to find that clicky neck that looks like the other 5 clicky necks. Remove countless items from the game (since players would be more inclined to keep & add items, than to destroy/sell them to free up bank space.)
Downside: If someone wanted to use/wear the item, they would need to wait to add it until they knew they were no longer going to need to wear the item. Also for items such as the Key to the Factory, the factory door would need to be clicked at least once, to add the item to the keyring before it could be given to the NPC.
Possible Coding Issues: There would need to be some check to make sure the class/character can use the item before adding it to the ring (I.E. Mask of human flesh which is Bard/Rogue usable) would need some type of check to make sure it’s not a warrior handing it to the NPC. I am not sure if this could be overcome with coding though.
If the GM’s felt this would be overpowering to let characters have this much bag space freed up/have the ability to use a clicky without actually equipping it, it could be restricted to only gate clickies instead of all clickies.