I'd like to start off by saying that I realize, especially in a roleplay-focused environment, that many fantasy games value racial or class specific skills. That being said, I think it would be both realistic and fair to offer foraging to all characters to some extent. The reasoning that foraging is limited, I'm pretty sure, is that it is usually considered to be a nature-oriented skill, used to find food and drink in the wild that can sustain your character in a time of need. With the development of tradeskills, however, foraging became a much-needed skill used to provide many main ingredients for both bakers and brewers.
In real life (and yes, I know how many silly gaming discussions start out with "in real life", heh) I am a human that lives in a city. If I were very determined, though, I could learn to gather edibles from the land, and could make specific trips to the countryside to "forage" for fruits, nuts, vegetables, etc. to use in my baking or brewing efforts. The reason that I don't learn to forage is that "in real life" I can buy anything I need at the local grocery store, even twenty-four hours a day. My character, on the other hand, has no such access and must rely on the goodness of strangers (if there are even any available) to purchase foraged food items, often in much smaller quantities than needed. In my opinion, this would give my character more than enough incentive to put forward a great effort to learn how to forage for herself, even if she were more at home in a city.
I am certainly not proposing that this should be easy if it were to be made possible... while certain races or classes should have a natural knack for picking up local edibles, other races or classes would just as naturally have to work for it. Perhaps a difficult quest could be involved, or perhaps advancement would be especially slow? I just feel that in this sort of fantasy environment, a character that is determined to be an accomplished baker or brewer would probably have the motivation and find the means to forage some of those much-needed ingredients on their own.
Just a thought (or many)...
In real life (and yes, I know how many silly gaming discussions start out with "in real life", heh) I am a human that lives in a city. If I were very determined, though, I could learn to gather edibles from the land, and could make specific trips to the countryside to "forage" for fruits, nuts, vegetables, etc. to use in my baking or brewing efforts. The reason that I don't learn to forage is that "in real life" I can buy anything I need at the local grocery store, even twenty-four hours a day. My character, on the other hand, has no such access and must rely on the goodness of strangers (if there are even any available) to purchase foraged food items, often in much smaller quantities than needed. In my opinion, this would give my character more than enough incentive to put forward a great effort to learn how to forage for herself, even if she were more at home in a city.
I am certainly not proposing that this should be easy if it were to be made possible... while certain races or classes should have a natural knack for picking up local edibles, other races or classes would just as naturally have to work for it. Perhaps a difficult quest could be involved, or perhaps advancement would be especially slow? I just feel that in this sort of fantasy environment, a character that is determined to be an accomplished baker or brewer would probably have the motivation and find the means to forage some of those much-needed ingredients on their own.
Just a thought (or many)...