Fomelo question

Mordyr

Dalayan Beginner
I was wondering when and if fomelo is going to display your adept gear lvl stats in the near future i have recently aquired a fair bit of 55 - 57 adept gear some have lvls on them (example Tidefangs gift currently at lvl 2 12cha 30 Mana but only displayes 10cha 25 stam on fom) but fomelo only displays the base stats of the items jsut a question ... thanks :D
 
Would love to see this implemented as well. People often tell me I am lying about my stats when in reality my fomelo just isn't reporting my exp gear properly.
 
you could, Every time an item gains a level and said person with said leveled item zones it gets replaced with (the same item but a diffrent ID in the DB but has the updated stats ect on it) This way not only would you not have to tweak fomelo you could also link said leveled up items!

(idk if you wanna do this but that doesn't sound impossible at all)
 
From a behavioral perspective, no one is going to go through the process of creating 5-10 db iterations of an item more than once.
 
I'm not a programmer, but it seems like it would be simple enough to implement. The wiki has it implemented already and it's really just a basic math equation. [each stat * {1 + (x * y)}] OR [each stat + (x * y)] x being the growth rate of the item and y being the levels you have currently earned on it. Obviously first expression is for percentage growth and the second is for whole number growth. Yes? No? I'm sure it would throw off calculations of HP, AC, etc totals but they aren't ever accurate anyways.
 
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Thanks for the info haha i dident want to start a argument was more or less wondering hahah it doest really bother me at all if ppl dont belive what i tell them or according to fomelo..
what my stats are... regardless if you have awsome stats and you suck at the game you still = weak group memeber
 
The wiki shows only max stats, and I can't speak to the equation atm. I did the coding for Pristine and Expable on like, the same day, so its all kinds of mixed up in my head.

Anyway, I doubt we'll see a change to support these items for a while at least. At least an indicator that the items can grow (and growable stats highlighted) would be nice imo. Until then, keep in mind you can right-click any item on fomelo, open link in new x, and open the associated wiki page (which maybe someday will show max stats for all of them.)
 
The wiki shows only max stats, and I can't speak to the equation atm. I did the coding for Pristine and Expable on like, the same day, so its all kinds of mixed up in my head.

I am a little confused and I was wondering if you could help me out.

In the "(Adept) Expable Items" thread Zaela said...

...First, it can be a flat increase, like +1. I.e., if your item had 10 AC and 4 STR at level 0, it will have 11 AC and 5 STR at level 1 if it has a growth modifier of +1...

...The stat modifiers will similarly be linear; if an item receives +1 stats at level 1, it will receive +2 at level 2, +3 at level 3, +4 at level 4, and so on...

Now, My 55 pally Thib has Greaves of the Ancient and I updated the wiki with the information I received from leveling them from level 0 to level 1. They have the growth rate of +1 and have 5 level in total.

The legs start with 21ac and at level 5 the wiki tells me they will have 26ac. However that is not what Zaela said would happen to a +1 growth rate item, or perhaps I understand what he said wrong.

I understand it this way...

level 0: 21
level 1: 21 + 1 = 22
level 2: 22 + 2 = 24
level 3: 24 + 3 = 27
level 4: 27 + 4 = 31
level 5: 31 + 5 = 36

so at level 5 the legs should have 36ac and not just 26 like the wiki tells me.

If the item only gets +1 more stats from every level I see something rather wrong with this item, or perhaps all of the exp items as a whole.

Currently at level 1 I need 4,777,184 exp to get to level 2. Useing what Zaela said...

...If an item requires 5000 experience to reach level 1 from level 0, it will require 10000 experience to reach level 2 from level 1, 15000 experience to reach level 3 from level 2, and so on...

I do not recall how much exp was needed from level 0 to level 1 however 4,777,184/2=2388592 so...

level 0 to level 1: 2,388,592
level 1 to level 2: 4,777,184
level 2 to level 3: 9,554,368
level 3 to level 4: 19,108,736
level 4 to level 5: 36,217,472

Total: 74,046,352 exp

In the wiki is says "40 million experience points are needed to complete each volume of the codex of power"

So to get these legs to level 5 (max potential) one would need to get enough exp to almost complete 2 full codex of powers. If they only have 26ac at the end of the day, leveling these legs seems rather worthless.
 
Not sure how this turned into a critique of expable items but:

level 0 to level 1: 2,388,592
level 1 to level 2: 4,777,184 (2,388,592*2)
level 2 to level 3: 7,165,776 (2,388,592*3)
level 3 to level 4: 9,554,368 (2,388,592*4)
level 4 to level 5: 11,942,960 (2,388,592*5)

Total: 35,828,880. It doesn't double each level, it multiplies the original value by one more. (As the example you quoted illustrates: 5000->10000->15000, not ->20000)

Thanks for your reply. I understand how it works now. Feel rather dumb about that mix up. Do not see anyone ever getting almost a tome of exp within the time of looting these legs till he/she finds better but I can see your point about it being a "free" upgrade.
 
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