Fletching concern

Tarutao

Staff Emeritus
There is no easy way to put this, so I'll try over-simplified:

"The very top-end arrow recipe for fletching is way too easy"


... okay, that said, I'll elaborate. All of the arrow recipes in the fletching tradeskill involve the combine of 4 arrow parts: an arrowhead, a shaft, a fletch/vane, and a nock. Each part has several different types or varying quality (and correspondingly, price), and higher quality components results in higher quality arrows.

(No, this thread is about complaining that certain combinations don't result in a good enough arrow for the cost. I'm well aware of the pointlessness.)

There exists a problem, however, with the nocks. By and far, it seems that the more expensive (read: higher quality and making higher quality arrows) Small Groove Nocks yield arrow combines with a significantly lower trivial level. This problem seems insubstantial until you're skilling up Fletching and realize how this affects the top-end of the skill.

Part One of the Comparison
There are 216 arrow recipe combinations: 72 for each type of nock. 36 of the 72 for the Large Groove Nocks (read: the cheap-o low quality ones) are non-trivial at 199 skill. This means, half of these lower-quality arrows are still hard to impossible (read: so hard you get a message that you can't possibly make them or increase skill on the combine attempt) to make.

Part Two of the Comparison
Of the 216 arrow recipe combinations, there is a singular, most expensive and highest quality recipe using one of each of the most expensive type of part of each of the four parts (read: including the Small Groove Nocks). This recipe, however, has a decent sucess rate even at 199 skill (read: low trivial especially in comparison to low quality arrows)

What this means for the Fletching tradeskill
Since the very top arrow recipe trivials lower than approximately 1/3 of the entirety of arrow recipes, there's really no use to making a lot of arrows that really should be intermediate steps while skilling up. At this point, you skill up on crap-quality arrows until you suddenly reach the point where you can make the best arrows you'll ever be able to make more easily than the crap you're already working on. With bows trivialling at 192, you should simply stop skilling up around 200 skill, as the top recipe is doable (even though not every recipe is).

What can be done
There are really two ways to handle this: (1) full revamp, which is supposedly on the to-do list, or (2) minor, but extensive overhaul of 144 of the arrow recipes... specifically, a trivial-level for trivial-level swap between the 72 Large Groove Nock recipes and the 72 Small Groove Nock recipes. This swap would correct the fletching progression issues, making the very best arrows also to be the very hardest to make. This also won't impose upon the concept of a future overhaul either, as no recipes or items are changing, just trivial levels that can just as easily be rechanged.


Sorry for the blocks of text, but there's an issue here I thought I should mention.
 
My experience with levelling up fletching, a long time ago, pretty much agrees with this. Although I could always find another arrow that was in the right trivial range, it was a total crapshoot; I would sometimes have to try 5-6 different combines every time whatever I had been doing went trivial.

My suggestion would be the complete revamp. Not only are there illogical trivial levels as described above, but you can't max the skill, and the bow making side of the tradeskill is basically useless. That would be the short version. As long as that doesn't involve a skill reset like fishing had.

Side note; the last skill up I did in fletching (from 210 to 211) took approximately one hundred (100) combines. ONE HUNDRED. I say approximately because I stopped counting when I hit triple digits. Is that normal for that skill level? Is it the same for other tradeskills?
 
From 202 to 203 took me precisely 100 combines. This was expected and almost predictable. I expected 200 to 201 and 201 to 202 to take 100 combines each, as well, though. With Alchemy, every point from 200 to 250 took precisely 100 combines, so yeah, I'll classify that as reasonable.

(Both Alchemy and Fletching seem to require 33 1/3 combines per point, then 50 per point, then 66 2/3 per point, then 100 per point as you go from skill level 2 to 250... the first two points deviate from the pattern somehow.)

Considering every point from 152 to 202 required either 66 or 67 combines, with any set of three consective points requiring a total of precisely 200 combines, it's really not that big of a leap up.

I've been trying to keep track of the trivial levels of the Large Groove Nock recipes, and the trivial levels within this subset are surprisingly reasonable on the logical progression sense. (I say surprisingly because the wiki page would be enough to scare anyone but a total nutcase away.) If you view a chart of the trivial levels of the 72 Large Groove Nock arrow recipes (or actually 3 charts side by side, one for each arrowhead), then it's pretty easy to see that even though the trivial level progression isn't very smooth, it is appropriately set up that the lowering of quality of any or all non-nock components in a recipe will result in a lower trivial level. Increasing one component's quality while decreasing another's results in a recipe with an appropriately unpredictable trivial level.

Two final thoughts for this post:

(1) Given the stability of the Large Groove Nock subset of arrow recipes, I think a fix is possible (as outlined in my above post)

(2) If you're 211 Fletching, are you sure you can't max the skill? At 202 skill, there are still 31 Large Groove Nock recipes that are non-trivial. As it's costing me 451.5pp per point at this level (a number that will only go up, as I'm using the cheapest non-trivial recipe, barring a singular outlier recipe), it'll take me quite a while to continue increasing this skill.
 
(2) If you're 211 Fletching, are you sure you can't max the skill? At 202 skill, there are still 31 Large Groove Nock recipes that are non-trivial. As it's costing me 451.5pp per point at this level (a number that will only go up, as I'm using the cheapest non-trivial recipe, barring a singular outlier recipe), it'll take me quite a while to continue increasing this skill.

I thought the max was 237 still? I haven't bothered to level it more because it costs money and I get nothing for it. And my hands hurt.
 
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