My suggestion is that this AA be changed from a 5, 15, 25% increase on HP healed to something far more significant. At least double, and perhaps even something along the lines of 25, 50, 75%. Its current bonus make it practically useless.
I'll use my character as an example because hey, I know it best. My character has 2.7k hp, and after an average fight I'll be down anywhere between 1.5-2k hp. That means it takes me 6-8 bind wounds to get back to full health. If I invest 3 points into this AA, I'd go from healing 9% per bandage to 11% per bandage. Yippee.
My reasoning behind the suggested change is as follows: many characters two box, and benefit greatly from it. Some of us either do not like two boxing, or simply do not have a computer with the capability of it. It is very easy to just have a healer logged in to drop a heal on you after every fight. I've tried it, and it decreases downtime dramatiicaly. However, as I said before, not everyone can do this.
Increasing the effectiveness of this AA will not help those that 2-box with a healer, nor would it minimize the need for a healer in a group as Bind Wound can't be used in combat. What it would do however, is minimize the advantage that someone with a heal bot sitting around has over your average person playing just one character.
I'll use my character as an example because hey, I know it best. My character has 2.7k hp, and after an average fight I'll be down anywhere between 1.5-2k hp. That means it takes me 6-8 bind wounds to get back to full health. If I invest 3 points into this AA, I'd go from healing 9% per bandage to 11% per bandage. Yippee.
My reasoning behind the suggested change is as follows: many characters two box, and benefit greatly from it. Some of us either do not like two boxing, or simply do not have a computer with the capability of it. It is very easy to just have a healer logged in to drop a heal on you after every fight. I've tried it, and it decreases downtime dramatiicaly. However, as I said before, not everyone can do this.
Increasing the effectiveness of this AA will not help those that 2-box with a healer, nor would it minimize the need for a healer in a group as Bind Wound can't be used in combat. What it would do however, is minimize the advantage that someone with a heal bot sitting around has over your average person playing just one character.