First Aid AA Suggestion

taishar

Dalayan Beginner
My suggestion is that this AA be changed from a 5, 15, 25% increase on HP healed to something far more significant. At least double, and perhaps even something along the lines of 25, 50, 75%.  Its current bonus make it practically useless. 

I'll use my character as an example because hey, I know it best.  My character has 2.7k hp, and after an average fight I'll be down anywhere between 1.5-2k hp.  That means it takes me 6-8 bind wounds to get back to full health. If I invest 3 points into this AA, I'd go from healing 9% per bandage to 11% per bandage.  Yippee.

My reasoning behind the suggested change is as follows: many characters two box, and benefit greatly from it.  Some of us either do not like two boxing, or simply do not have a computer with the capability of it.  It is very easy to just have a healer logged in to drop a heal on you after every fight.  I've tried it, and it decreases downtime dramatiicaly.  However, as I said before, not everyone can do this. 

Increasing the effectiveness of this AA will not help those that 2-box with a healer, nor would it minimize the need for a healer in a group as Bind Wound can't be used in combat.  What it would do however, is minimize the advantage that someone with a heal bot sitting around has over your average person playing just one character.
 
/Agree

Someppl like to solo too.

And right now first aid (bind wounds) are useless... No1 use it at higher levels.
 
First aid costs 1 aa point per level, I think it's pretty adequate for its cost.
 
as much as i would like agree here. As a warrior i get bandage mastery under class AA's to further increase mine. i dont know if other classes do as well but if not i would have to say it would be nice for them. yes it is a costly-ish AA but one i would be willing to pay for if i had to solo alot or prefered it.
 
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