Few suggestions on monks and zones...

DoctorGonzo

Dalayan Beginner
Is it possible to edit AA's?

If so, i think it would be neat to add an AA for monks that changed that knockback AA to a DD AA (only if character was unarmed). Monk fist ratio already owns at high level, but working an AA to improve your natural abilities would be really cool and would offer a neat roleplaying aspect. It could be something like a "devastating strike", or something like that...roleplay aspect could be that when swinging you hit a pressure point that sends a jolt of pain causing like....25-50 dd, or so. Just think it would be neat to have a small damage imbue like proc for hand to hand only, but I'm not sure if it's even possible.

Oh and as far as zones go, I think a zone like Karnor castle would be a good idea. Lots of named things that randomly spawn in easy to reach places, but aren't wimps, yet aren't so difficult you have to buff before the pull. Have them have common drops of no drop armor (for all classes) with rare drops of droppable loot that are pretty good. That way there is an incentive to use the zone to camp it to get item upgrades since it is no drop, as well as to get items to sell, etc.

Just some suggestions...not sure if the first one is even possible, but it would definitely be fun :)
 
DoctorGonzo said:
Is it possible to edit AA's?

If so, i think it would be neat to add an AA for monks that changed that knockback AA to a DD AA (only if character was unarmed). Monk fist ratio already owns at high level, but working an AA to improve your natural abilities would be really cool and would offer a neat roleplaying aspect. It could be something like a "devastating strike", or something like that...roleplay aspect could be that when swinging you hit a pressure point that sends a jolt of pain causing like....25-50 dd, or so. Just think it would be neat to have a small damage imbue like proc for hand to hand only, but I'm not sure if it's even possible.

Oh and as far as zones go, I think a zone like Karnor castle would be a good idea. Lots of named things that randomly spawn in easy to reach places, but aren't wimps, yet aren't so difficult you have to buff before the pull. Have them have common drops of no drop armor (for all classes) with rare drops of droppable loot that are pretty good. That way there is an incentive to use the zone to camp it to get item upgrades since it is no drop, as well as to get items to sell, etc.

Just some suggestions...not sure if the first one is even possible, but it would definitely be fun :)

I think AAs enhancing natural weapons are a very good idea.
 
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