Felyn's Epeen Extender

Spiritplx

Dalayan Elder
(Title brought to you by Tempus)

Since everyone is in the making suggestions and request mood lately, I thought I would make one of my own (I haven't made one in a while, and need to fill out my quota). Please keep in mind that this post is serious, even if it may not look that way.


I am suggesting that a new final installment of Charm goodness be added to the available list. There can either be one that both caster and melee get, or again, two, one for a caster, and another for a melee.

The charm would cost about 2.5-2.8 mill depending on the formula Wiz uses and the new price on charms.

I will not suggest stats since it seems that those are also (sort of) formulaic.

The only reasons against making one would be that not many would even get it, or, if you make this one, what is to prevent another 5mill or so charm being made? Really, there are only a handful of people who have the 1.2mill charm, but it still exists, and as for adding more after this 2.5mill charm, I see no harm if someone is actually close to obtaining one.

Making a new item is work, but it is not a ton of work compared to making new content in zones, or quests. The new charm would give guilds who have a tank with a 1.2 mill charm another goal to work on, as well as individual players who already have the 1.2 mill charm something else to work on as well.

After all, it would just be another platinum sink so I have somewhere to throw my money into!
 
Playing devil's advocate for a moment...

You're right that these are all cookie-cutter style and it's very easy to generate new ones, so there must be a reason there aren't dozens more charms available. I believe charms are made to be in-line with the highest tier in the game. If an enormously powerful charm existed and was bought, it might reduce the difficulty of the most challenging content by too much.

Perhaps a better alternative is to suggest a non-cookie cutter style charm progression or to add a tier that does not double+1 from the previous tier.
 
Well, the gains from the charms are definitely diminishing returns. The stats you get "per platinum" continually gets worse throughout the tiers of the charms. However, it is a valid point that charms may become "too good". Really, a 1.2 mill charm gives 500+ hp 90ac for melee and 600mana for casters. These items are already well above the tier of any gear we get. Charms are just like any other upgrade, though, and should definitely help make content easier. 1.2 million charms are a HUGE benefit, and I don't think Sald or myself having one has ever made an encouter "trivial" by any means. Did it make it easier? Sure, but like I said, all gear does this. The fact that you would pay over two times as much as the 1.2 million charm, and not get double the benefits means you are losing out on that 1.2 million charm on another character that would be getting a great upgrade. I think the way the charm "progression" works really negates the idea that the charms will trivialize any content. The upgrade from the Eternal to the Supreme charm is so minute, many people have avoided upgrading for the amount of time put in compared tot he upgrade you would receive.

I think the formula Wiz has in place prevents the charms from ever being "overpowered".

Adding another charm that is not >2x the last charm might be an idea, but I think that IF a charm were to be added, it would have to be stupid amounts of pp to obtain.
 
Make it twice as good and 100x more expensive.

I'm generally torn on the issue, for a number of variables exist.
How much plat from the fluid economy is part of the plat being taken out by high end charms? How much of the remaining plat was farmed solely for the charm? How much plat arising from tome xp add to the high end charm plat?
It's basically a question of how much platinum would be accumulated in the economy without a market for a higher charm and is it better to let this money be taken out of the economy from other methods, or is there a need for a higher charm to take out this money with the consequence of added plat from solely farming.
 
robopirateninja said:
what does that have to do with anything? the average player isn't supposed to have a 200k charm.

Agreed, 200K charms are generally for the elite, or people who spend months and months farming. AKA, serious (not "average") players. It's why you don't see too many Juggos floating around in Dalaya's Beginners, and there's a specific reason.
 
Draxx said:

Sorry, lets change that to "average raiders" and then reflect on why those in the "elite" should have the option to be come "more elite" immediately after topping out.
 
savagechesecak said:
Sorry, lets change that to "average raiders" and then reflect on why those in the "elite" should have the option to be come "more elite" immediately after topping out.

Maybe because MMOs are about advancing your characters and making them better so raiding is easier?
 
Sorry, didn't have time to finish my thoughts. What I mean to say is, with no limit on upwards advancement, you get problems akin to those in Live Game with severe mudflation, trivialization of content, etc etc. A server should never progress as fast as the fastest character on it, thats unhealthy for the server.

I am NOT against top-end progression. Hell, I'll probably get there within a year. I just feel that content should be rolled out at a pace deemed appropriate by the staff, not by you.
 
savagechesecak said:
Sorry, didn't have time to finish my thoughts. What I mean to say is, with no limit on upwards advancement, you get problems akin to those in Live Game with severe mudflation, trivialization of content, etc etc. A server should never progress as fast as the fastest character on it, thats unhealthy for the server.

I am NOT against top-end progression. Hell, I'll probably get there within a year. I just feel that content should be rolled out at a pace deemed appropriate by the staff, not by you.

1.2 mill charms do not trivialize content, so I really did not think that the next step would be grossly overpowered. It IS deemed by the staff, and not by me, hence why I posted a suggestion.

Wiz said it won't happen, so it won't, not sure why we are even still talking about this.
 
Spiritplx said:
1.2 mill charms do not trivialize content, so I really did not think that the next step would be grossly overpowered.

No, they don't, and neither would a 5mil charm. But a 2.6-2.8 mil charm would only be attainable (within years) by only like 5 or 6 people (some of whom would be main tanks who have that charm handed to them, instead of getting other guild members their 500s/1.2s). When only 5 or 6 people on a server will ever see a benefit from added content, why the hell even add it.

Frankly I believe plat charms have gone as far as they can go. As a concept they were designed to remove money from the economy, not really so much be a progression item. Thats a side effect that makes them worth sinking plat into. As long as the majority of the server is still sinking plat into them, they're working as intended. The reason (to me) why we should not advance them is because farming plat is not a fun way to spend time. Charm advancement for most players represents hundreds of mind-numbing hours of running around trivial zones like cycgorge trying to scrape up as much platinum as possible. Its not fun, its not lore, it doesn't take skill, and it makes me want to throw up a little. They're also unbalanced, because not all classes are created equal in terms of farming. Your class, bard, has it about 10x easier to farm than mine, cleric.

The reason why I'm still typing out messages here is because I feel you should understand the thoughts of some other people on the server. I've already tried to put myself in your shoes... yeah, it kinda sucks you cant do much anymore. Put yourself in mine now... I have a massive game of catch-up to play as a relative newcomer to the hardcore side of this server. I've seen a lot of content, but theres lots more to see still. It'd kind of suck to have the bar raised faster than I can hope to get near to it when I'm already putting in around 30 hours or more a week. And it would especially suck to have the bar raised in areas which aren't the least bit fun (and this is a GAME) to advance in.
 
I would love to see the stats on a 2.5mil charm, but hey like 5 or 6 ppl will ever get it.

Sure should have progession. But the 1.2mil is already the last tier of the progession. Just like tomes and sactum is the last of last, if you beat it you beat the game.

Until the Dev's dont add a new tier, i dont think they should add a new charm. Simple as that...

5 tomes + 1.2 mil charm + Sanctum = Last tier, beat the game, game over, kktx
 
savagechesecak said:
lots of words

You really summed this up far better than I could have hoped. Sometimes I get scared by how much some people treat this game like a job
 
Wiz said:
We're not going to add another charm tier.

What about diversifying the current charm tiers? I.E. class specialized charms for people besides rangers and rogues?

Or, another idea, which I could expand upon in a new thread if you want, would be to change the type 3 slot on charms to a charm-only aug bought from a charm merchant that allows you to specialize your charm,instead of diversifiying the current charms, at steep prices. I.E. instead of adding a 200k charm for specific classes, add a set of augs that give a skill mod or pertinent stats or focuses for more specific groups than just archetype?
 
Llanoldar Lluindar said:
What about diversifying the current charm tiers? I.E. class specialized charms for people besides rangers and rogues?

Or, another idea, which I could expand upon in a new thread if you want, would be to change the type 3 slot on charms to a charm-only aug bought from a charm merchant that allows you to specialize your charm,instead of diversifiying the current charms, at steep prices. I.E. instead of adding a 200k charm for specific classes, add a set of augs that give a skill mod or pertinent stats or focuses for more specific groups than just archetype?

This is a kickass idea. Id totally sink a ton of platt into an archery aug for my rangers juggo :p
 
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