Feign Death Assistance Penalty

jackkm

Dalayan Beginner
As the bulk of you will surely know, feign death is the best tool a monk has to give aggro back to the tank after the mobs get angry at monks hitting them. The problem is that about half or perhaps more of the time the game likes to tack on an assistance penalty, siphoning away 20%, 40%, or even 60+% of the exp the party should receive.

I think the assistance penalty should remain between non-grouped/raid-grouped individuals, but that the monk and his/her party members should not receive that penalty. Then again it may all just be a bug, as it does seem rather strange that the group would lose such massive amounts of exp for such a little reason.
 
the reason the penalty is in game is to deter people from power-leveling characters with fd, afiak it wont be removed.

start feigning at ~80% mob hp and you shouldnt draw agro for the remainder and there should be no penalty.
 
This is one of those issues that if you do a search on the forums you will see loads of posts. I personally never had issues with exp penalty from FD'ing agro. Granted I did see it once or twice but it wasnt an issue because I asked in DB what was causing it and adjusted my monk career from that day on.
 
it usually only happens when you stay down for so long, if you fd and stand right back up you don't get it.

I think the penalty is based on how much damage the rest of the group did while you were fd so if you get up right away it won't give a penalty.
 
the reason the penalty is in game is to deter people from power-leveling characters with fd, afiak it wont be removed.
FD can't be used to power level someone IN your party, and it doesn't make sense for this to affect your party. Which is why I say, "I think the assistance penalty should remain between non-grouped/raid-grouped individuals..."

start feigning at ~80% mob hp and you shouldnt draw agro for the remainder and there should be no penalty.

I've still received penalties from this, but I'll play around with it to see if I can reduce them.

wolfwalkerEci said:
it wasnt an issue because I asked in DB what was causing it and adjusted my monk career from that day on.

Please, shed some light. What did you do differently to avoid this penalty?

Maethorr said:
it usually only happens when you stay down for so long, if you fd and stand right back up you don't get it.

I think the penalty is based on how much damage the rest of the group did while you were fd so if you get up right away it won't give a penalty.

I -always- get back up immediately. Got my hotkey for sit right next to my hotkey for fd, so I can just instantly drop aggro. My group still receives massive exp penalties.

--

I'm not exactly sure how every thing is set up code-wise, but I'd think there would be a way to keep the assistance penalty for those who aren't grouped, but get rid of the penalty for those who are.
 
To quote myself:

Any damage done before completely wiping hate via feign is counted as coming from out-of-group (i.e. the same assist penalties in the same proportions as if someone out of group was DPSing the same mob). And yea, I'm pretty sure it's a matter of percentages. If you do 60% of the damage done against a mob and then feign, there'll be a big assist penalty. If you feign early in the fight, say after you've done 10% of the damage done to the mob, it should give little or no penalty.

Feigning early is more or less workable from what I've experienced (admittedly not much!). If your tank is half decent and you feign at, say, 70-60% in a group, they should be able to hold aggro against you for the rest of the fight, in normal circumstances.



I'm not a coder, I don't know how difficult or simple it would be to make the changes you're thinking of, but as far as I know, FD assist penalties are relatively avoidable, and as such not likely to be high on our busy coder's priorities.


Exactly that. The higher your damage output in comparison to other group/raidmembers is the earlier (and sometimes more) you should feign. Usually feigning really early gives no -XP even if you feign again later (even tho' code sometimes is totally insane and gives a penalty w/o an "obvious" reason).
 
Okay, thanks for the responses.

To be honest, feigning earlier in the fight still gives my group exp penalties. And it looks like the number of times I feign and the damage I deal are both factors.

I understand that the coders are busy but it sort of sticks out. The game is unbelievably well polished, but there's a giant bug that penalizes a group's leveling potential that only affects a few characters in the game--and especially hinders a single class renowned for there use of said skill. It just seems a little out of place. Sure it's avoidable, but in the same sense that a necromancer can choose to use his DoTs or not. Maybe monks'll get a little love in that department sooner or later.

I'll give it a rest though :) And maybe roll a rogue.
 
I honostly could not explain it to you without showing you. Its like a skill you develope and can do but have a hard time explaining to others.
guess I uck at explaining stuff. shoot me a PM if you want and I'll log in and talk with you in game.
 
usually i dont run into that problem with my monk because im tanking and dont need to lose agro, so do alot of other monks. That being said, the problem exists, its one of the reasons I started not inviting tanks to my group, and there is no way of completely avoiding ALL exp loss. Also the problem is not 100% recreatable, sometimes it works sometimes it doesnt, and yeah believe me, you feel like you got it totally under control UNTIL you get the exp penalty again and have no friggin clue what you did differently
 
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