Here's the log. I am running Windows XP.
[Thu Jul 05 04:12:26 2012]00000:Loaded EQGfx_Dx8.DLL EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 AMD Phenom(tm) II X2 550 Processor [2:15.4.2-11111]
[Thu Jul 05 04:12:29 2012]00001:Starting EverQuest.
[Thu Jul 05 04:12:29 2012]00002:Init point a.
[Thu Jul 05 04:12:29 2012]00003:Init point b.
[Thu Jul 05 04:12:29 2012]00004:Init point c.
[Thu Jul 05 04:12:29 2012]00005:Init point d.
[Thu Jul 05 04:12:29 2012]00006:Init point d1.
[Thu Jul 05 04:12:29 2012]00007:Init point d2.
[Thu Jul 05 04:12:29 2012]00008:Init point e.
[Thu Jul 05 04:12:29 2012]00009:Init point f.
[Thu Jul 05 04:12:29 2012]00010:Init point g.
[Thu Jul 05 04:12:29 2012]00011:Init point h.
[Thu Jul 05 04:12:29 2012]00000:Found adapter #0 - NVIDIA GeForce 8800 GT
[Thu Jul 05 04:12:29 2012]00001:Adapter #0 - NVIDIA GeForce 8800 GT :
[Thu Jul 05 04:12:29 2012]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Jul 05 04:12:29 2012]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Jul 05 04:12:29 2012]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Thu Jul 05 04:12:29 2012]00012:Init point i.
[Thu Jul 05 04:12:29 2012]00013:Init point j.
[Thu Jul 05 04:12:29 2012]00014:Init point k.
[Thu Jul 05 04:12:29 2012]00015:Init done.
[Thu Jul 05 04:12:29 2012]00000:Entering eqmain.dll
[Thu Jul 05 04:12:29 2012]00001:FE: Found adapter #0 - NVIDIA GeForce 8800 GT
[Thu Jul 05 04:12:29 2012]00002:FE: Adapter #0 - NVIDIA GeForce 8800 GT :
[Thu Jul 05 04:12:29 2012]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Jul 05 04:12:29 2012]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Jul 05 04:12:29 2012]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Thu Jul 05 04:12:29 2012]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Thu Jul 05 04:12:29 2012]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Thu Jul 05 04:12:29 2012]00008:FE: Before Create Device
[Thu Jul 05 04:12:29 2012]00009:FE: After Create Device
[Thu Jul 05 04:12:29 2012]00010:FE: Create Succeded
[Thu Jul 05 04:12:29 2012]00011:FE: Before Get Backbuffer
[Thu Jul 05 04:12:29 2012]00012:FE: Before Get Device Caps
[Thu Jul 05 04:12:29 2012]00013:FE: Before Create Viewport
[Thu Jul 05 04:12:29 2012]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Thu Jul 05 04:12:29 2012]00015:FE: Before Set Default Render State
[Thu Jul 05 04:12:29 2012]00016:FE: Before Init Buffers
[Thu Jul 05 04:12:29 2012]00017:FE: Before GetAvailableTextureMem
[Thu Jul 05 04:12:29 2012]00018:FE: t3dInitializeDevice completed successfully.
[Thu Jul 05 04:12:49 2012]00019:OpenComms create begin
[Thu Jul 05 04:12:49 2012]00020:OpenComms create end
[Thu Jul 05 04:12:49 2012]00021:OpenComms create success
[Thu Jul 05 04:12:52 2012]00022:Exiting eqmain.dll with success
[Thu Jul 05 04:12:52 2012]00016:Execute point A...
[Thu Jul 05 04:12:52 2012]00017:B...
[Thu Jul 05 04:12:52 2012]00018:C...
[Thu Jul 05 04:12:52 2012]00019

one.
[Thu Jul 05 04:12:52 2012]00020:Creating font list...
[Thu Jul 05 04:12:52 2012]00021

eleting obsolete sound drivers.
[Thu Jul 05 04:12:52 2012]00022

eleting bad files list.
[Thu Jul 05 04:12:52 2012]00023

isplay init start.
[Thu Jul 05 04:12:52 2012]00024

isplay init point a.
[Thu Jul 05 04:12:52 2012]00025

isplay init done.
[Thu Jul 05 04:12:52 2012]00026:net_connect(), (g_rdp=0x00000000, g_world=0x00000000) before receive
[Thu Jul 05 04:12:52 2012]00027:net_connect: rdp 0x02d05e50 is connecting to 67.205.103.134:9000...
[Thu Jul 05 04:12:52 2012]00028:net_connect: I am connected to 67.205.103.134:9000...
[Thu Jul 05 04:12:52 2012]00029:net_connect: returning 0...
[Thu Jul 05 04:12:52 2012]00030:WorldAuthenticate. sending on conn 0x03afa008...
[Thu Jul 05 04:12:52 2012]00031:wait_message(), (g_rdp=0x02d05e50, g_world=0x00000000) before receive
[Thu Jul 05 04:13:02 2012]00032:wait_message(), after receive, msg is 0x00000000
[Thu Jul 05 04:13:02 2012]00033:*** ERROR: wait_message(), no message, bailing
[Thu Jul 05 04:13:02 2012]00034:*** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown...
[Thu Jul 05 04:13:02 2012]00035:*** WorldAuthenticate. Checkpoint 3...
[Thu Jul 05 04:13:02 2012]00036:Cleanup 4
[Thu Jul 05 04:13:02 2012]00037:Cleanup 5
[Thu Jul 05 04:13:02 2012]00038:Cleanup 6
[Thu Jul 05 04:13:02 2012]00039:Cleanup 7
[Thu Jul 05 04:13:02 2012]00040:Cleanup 8
[Thu Jul 05 04:13:02 2012]00041:Cleanup 9
[Thu Jul 05 04:13:02 2012]00042:Cleanup 10
[Thu Jul 05 04:13:02 2012]00043:Cleanup 11
[Thu Jul 05 04:13:02 2012]00000:Entering eqmain.dll
[Thu Jul 05 04:13:03 2012]00001:FE: Found adapter #0 - NVIDIA GeForce 8800 GT
[Thu Jul 05 04:13:03 2012]00002:FE: Adapter #0 - NVIDIA GeForce 8800 GT :
[Thu Jul 05 04:13:03 2012]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Jul 05 04:13:03 2012]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Jul 05 04:13:03 2012]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Thu Jul 05 04:13:03 2012]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Thu Jul 05 04:13:03 2012]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Thu Jul 05 04:13:03 2012]00008:FE: Before Create Device
[Thu Jul 05 04:13:03 2012]00009:FE: After Create Device
[Thu Jul 05 04:13:03 2012]00010:FE: Create Succeded
[Thu Jul 05 04:13:03 2012]00011:FE: Before Get Backbuffer
[Thu Jul 05 04:13:03 2012]00012:FE: Before Get Device Caps
[Thu Jul 05 04:13:03 2012]00013:FE: Before Create Viewport
[Thu Jul 05 04:13:03 2012]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Thu Jul 05 04:13:03 2012]00015:FE: Before Set Default Render State
[Thu Jul 05 04:13:03 2012]00016:FE: Before Init Buffers
[Thu Jul 05 04:13:03 2012]00017:FE: Before GetAvailableTextureMem
[Thu Jul 05 04:13:03 2012]00018:FE: t3dInitializeDevice completed successfully.
[Thu Jul 05 04:13:03 2012]00019:OpenComms create begin
[Thu Jul 05 04:13:03 2012]00020:OpenComms create end
[Thu Jul 05 04:13:03 2012]00021:OpenComms create success
[Thu Jul 05 04:13:10 2012]00022:Exiting eqmain.dll with exit game