EQ2 and WoW

Hobbes

Dalayan Beginner
I heard that more people play EQ2, but more people own WoW.. is this true? Anybody know if this is true?
 
I really don't think that is true at all. WoW has so many servers and at times it can be impossible to log on. I never heard of EQ2 having issues like that.
 
OIC! I misunderstood the statement :eek: ... I read it as more people play EQ2 (via a pirated copy, lawl) vs people who legally own WoW, hahaha. I R Blonde. :p
 
no, its not like that.. Its who bought any plays WoW and EQ2 on paid servers. Still, Blizzard is new on the MMORPG and SOE knows how its done.. EQ never really had bad server problems so maybe when they made EQ2 they knew what to do.. I heard that people bought EQ2, then bought WoW and went back to EQ2 because its better..
 
Possible...I still don't think that more people "play" EQ2 compared to WoW. But I have no evidence to support my opinion. I do know EQ2 had experienced a boost from KoS..
 
The server being full is due to Blizzard feeling that it's fair to deny people access to a server if it has above X players on it currently. SOE does not.
 
When EQ2 and WoW were released i had just given up on OoW raiding on EQLive, so i quit Live and got EQ2. Have to admit i liked it at first, but lvling was easy, which can be nice, except when you get into the high 40s, there was nothing to do, there was little to no end game, my guild was the first Qeynos guild to lvl 30, and focused on that before raiding, so even by the time we got 30, and started raiding, there was very little to raid, alot of people would pick up tradeskills to try to keep from being bored tho that didn't really help. Others like myself just made alts and tried to make the most twinked out chars on the newb island. After playing EQ2 for about 5 months, most everyone i knew including myself quit, and none of us have gone back. Tried things like GW, which wasn't that great then, had fun on WR, and then on SoD when the servers were brought back up, but lacked having RL friends here, so then i tried WoW.

Now WoW was completely different, alot of people complain about how it looks too much like a cartoon, but i just ignored that part. I found that the quests there were alot of fun, usually less of a grind. I enjoyed how the classes you played grew with you, the way abilities you had expanded as you progressed, i played on a new pvp server, so i was able to play the game as the server economy wasn't set already. Lvling is pretty easy, but it was more enjoyable, and not to mention the pvp, the world pvp could be annoying at times, usually involved someone trying to kill you while your uner 50% hp and fighting 1-2+ mobs, but the first time i played a Battleground, Warsong Gulch to be specific (Capture the Flag BG) I was hooked, i had forgotten how much fun it is to play against actual players, they brought some of the old RTS fun into WoW which i haven't seen any other MMORPG do. End game can be pretty bad for some on WoW, PvE players especially, either your in a raid guild, or your doing the basic end game group instances over and over. So most those that weren't interested in PvP or trying BGs the game lost its pizazz and the quit.

I recently quit WoW myself, made the mistake of trying for the pvp rank 14, which required competing agsinst players that were on 24/7 in BGs, which burnt me out fast, so i came back here, i plan to stay here this time, gonna try to get my wife to play, and hopefully some old friends.
 
Wow has vastly more players than EQ and EQ2 combined.

And a look at just how different mentality games were designed in...

Most if not all the members, current and past, in Ruin alone are over the age of 18, many over 21. Same goes for most of this server.

3/4 of the people I met on my 6 months on World of Warcraft couldn't buy a legal smoke and a majority are in the 14-16 range.


I think WoW is a fluke though. More of a fanboy title than a game people really like to play. it's like people buy Blizzard games because,.....they're Blizzard. Same deal with Squaresoft. it's because they are who they are, not because what they put out is good.

I mean World Of Warcraft is one of the most chronically bugged and broken games out there, they even recently completely desotroyed half the rogue classes talent tree's due to bugs caused from messing with other aspects of the game, all the while Blizzard contantly ignores and, even time to time antagonizes, it's playerbase and PEOPLE STILL PLAY IT for some reason. :?
 
Duma said:
...they even recently completely desotroyed half the rogue classes talent tree's due to bugs caused from messing with other aspects of the game...

What did theychange, was it in the last 1.10 update? I don't remember them destroying anything, then again i wasn't a normal spec'd rogue, only rogue i knew with my spec, but i did fairly well pvp wise being the top rogue on my server. Are you taking about the changes with Incapacitation? Or the diminishing returns? Then again those weren't talent tree changes. Or are you saying there was a bug that reset the talent trees? Sometimes i want to play it again, but oh well =)
 
Duma said:
Wow has vastly more players than EQ and EQ2 combined.

And a look at just how different mentality games were designed in...

Most if not all the members, current and past, in Ruin alone are over the age of 18, many over 21. Same goes for most of this server.

3/4 of the people I met on my 6 months on World of Warcraft couldn't buy a legal smoke and a majority are in the 14-16 range.

Tell me, what was the average age of EQ users when it was in it's first year? About the same as WoW now, if not younger. The reason most of Ruin's members are over 21 is that EQ is what... 8 years old now? So that means, if they played alot of EQ in the good days, they were 14-15, just like alot of kids that age now are starting out with WoW.

As far as for WoW being a fluke, I don't know, but I doubt it. You don't get 5 million users for having a catchy developer name like Blizzard. Remember, that was just proven by another big name producer with lots of experience in the mmorgp area. That would be SOE with their failure EQ2. While I've never played WoW, I know enough people who have who love it. It definitely has some problems, especially with some bugs, server queues, and server stability. But that stuff happens when you blow away your original estimate of 1 million users by the first year.
 
Yeah, WoW also was the first mmo to really aim for the demographic they have. That helped them a lot. Something to remember, it's great to have mmo's attracting a bunch of people. It's also nice to have one fill a niche so well, like WoW. That will just help the future of mmo's.
 
dunbar said:
Tell me, what was the average age of EQ users when it was in it's first year? About the same as WoW now, if not younger. The reason most of Ruin's members are over 21 is that EQ is what... 8 years old now? So that means, if they played alot of EQ in the good days, they were 14-15, just like alot of kids that age now are starting out with WoW.

As far as for WoW being a fluke, I don't know, but I doubt it. You don't get 5 million users for having a catchy developer name like Blizzard. Remember, that was just proven by another big name producer with lots of experience in the mmorgp area. That would be the Company with their failure EQ2. While I've never played WoW, I know enough people who have who love it. It definitely has some problems, especially with some bugs, server queues, and server stability. But that stuff happens when you blow away your original estimate of 1 million users by the first year.

Im willing to bet that EQ users in their first year had an average age much much higher than that of WoW, for the simple reason that when EQ came out it was really the first 3D MMO, the genre wasnt developed and the people trying it really had to be into gaming and were the "first adopters" if you will. It wasnt something that everyone did in high school like WoW is today.

Also EQ2 was a failure because Sony is the worst producer of games ever, period. They ruined EQ and they simply do not undertand their market. Blizzard on the other hand knows their market and target audience, had products in place that were known as the industry leaders in the Warcraft, Starcraft, Diablo series and is generally well-run.
 
Arik said:
Duma said:
...they even recently completely desotroyed half the rogue classes talent tree's due to bugs caused from messing with other aspects of the game...

What did theychange, was it in the last 1.10 update? I don't remember them destroying anything, then again i wasn't a normal spec'd rogue, only rogue i knew with my spec, but i did fairly well pvp wise being the top rogue on my server. Are you taking about the changes with Incapacitation? Or the diminishing returns? Then again those weren't talent tree changes. Or are you saying there was a bug that reset the talent trees? Sometimes i want to play it again, but oh well =)

There has been a serious rogue bug for the last 3~ weeks that has prevented the talent ability "Seal Fate" from giving an extra combo point after criting with a special attack and I also have heard the same patch screwed up improved backstab so the damage bonus is not credited on critical hits. They basically screwed up criticals and it effected those rogue skills. They just now got the fixes on the test server.
 
Duma said:
There has been a serious rogue bug for the last 3~ weeks that has prevented the talent ability "Seal Fate" from giving an extra combo point after criting with a special attack and I also have heard the same patch screwed up improved backstab so the damage bonus is not credited on critical hits. They basically screwed up criticals and it effected those rogue skills. They just now got the fixes on the test server.


Ah ya, i quit playing before that, plus i didn't even use Seal Fate, i was 5/25/21. I'm sure the mass of rogues that can't think of an orginal spec were all complaining tho, lol.
 
as far as wow goes ive only played on some of the pirate servers, recently found a somewhat decent one w/some actual ppl there and started a hunter.. only problem is the tutorials on pirate servers blow, still cant figure out how to actually tame a pet lol. Might go w/warlock there when i play anyways though I rarely do. Though the xp is so fast in an hour I reached lvl20
 
I am Currently a WoW subscriber, and must say that after playing EQ2(through friends, and Trial of the Isle) and WoW, WoW is a great game, and EQ2 is good, but not the orriginal EQ. In the grand scheme of things, I think EQ2 is very under-rated, but I do believe that WoW is the MMO "king" at the moment. EQ2 entered into the world being judged against the orriginal EQ, while WoW is Blizzards first MMO, and set a standard for all os Blizz's other games. But, if we're talking about what modern MMO's are currently worth buying, hands down EQ2 WoW and GW. if your're a hard-core player, maybe D&DO. FFXI is just terrible (played it for about a month and a half then just stopped), as is Lineage 2, oh, and SWG isnt worth playing. But hey, what are all those games but EQ clones with new "features" and graphics, huh?


here are the average scores for each game: (I found 10 reveiws for each, the averaged them)

WoW= 92%

EQ2= 78%

GW= 82%

D&DO= 79%

Just for the record, to show how they stand against other games:

Half Life: 98%

Half Life 2: 98%

Elder scrolls 4: Oblivion: 95%

Battle for Middle Earth 2: 92%
 
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