Enchanter/Wizard combo

zelot344

Dalayan Beginner
Well since the game is down and nothing much better to do, guess I'll run something by ya'll that I've been thinking today. My main is an Enchanter (only 13 at the moment), as it was on live. I've been trying to think of a good two-box to go along with him so I can solo in the off hours (majority of available time).

At first I thought perhaps a necromancer, but the two classes mind buffs dont stack, and with fear kiting enchanter wont be of much real use expect perhaps dd. Next I thought about an enchanter - mage combo, enchanter could buff pet and mage, as well as provide debuffs on mobs while the pet bashes away, and it seemed viable. However I also played a mage on live and urned for something diffrent, a change.

I always wanted to play a wizard, nothing more fun then giant explosions. While less powerful then a mage in terms of survival on its own, as it has no real barrier other than roots etc, with an enchanter I have a feeling it could have a good chance. While i'm not sure how much diffrent it will be then live, I always found soloing with an enchanter (no charming, just regular animation) not to difficult (dark blue and under that is). With a wizard though it could be far better though I think.

After everythings buffed up, enchanter sends in pet, and debuffs mob, reappying runes on pet as need be. meanwhile Wizard debuffs mobs vs elemental and prepares for big strike, perhaps throwing a small nuke in if mana is good. at 50% Wizard takes out the big guns and nukes mob to death. In case things do get bad enchanter can always mez a mob or throw on a quick rune while the wizard can evac. Excellent buffs + Excellent Debuffs + CC + Damage prevention + Evac + Extreme damage not to mention the ease of getting throughout Dalaya with Wizards ports and enchanters illusions and faction modifiers... Seemed to be the best Enchanter duo I could think of.

Anyone have thoughts or opinions on the subject? Perhaps your own best duo?
 
The one thing your combo is lacking that will cause alot of downtime are heals.....I think a better partner for
your enchanter would be a druid....you would still have DDs, tho not so big but you get sow and keep your
ports plus the downtime saving heals. just a thought from an old 2 boxer:)

Strylok
 
hi

first i have played enc with others and the best bet would be a melee type, i was thinking a bard the mind buff song will hit you even if KEIed. they hit for good dmg and can heal you as well. :) if ya wanna know my results were with wiz/enc umm not to great, hafta keep switching back and fourth to cast spells, bards keep singing for a while even when hit.

Tom
 
Honestly , dual boxing a chanter makes you more of a buff bot instead of a full fledged chanter.

Going something like wizard youll have to manage nukes/aggro on both characters and mez at the same time.

Imo Mage.[/i]
 
I'd also say druid. They can heal, buff, do damage (not bad at all!), teleport, evac, cast DS on pets..
The only good thing about mage would be summoning reagents for rune :p
 
I got a 60 enchanter and 65 wiz and I very much enjoy the combo in eldenals, Single pulls are easy with mez, and if I feel like being incredibly mean to the mobs, i nuke while mez is being cast so nuke lands right before mez, then I laugh and repeat until its dead, its not the most mana effiecent but It works very well and at 60 I already have KEI so mana isnt a problem.
 
Strylok said:
The one thing your combo is lacking that will cause alot of downtime are heals.....I think a better partner for
your enchanter would be a druid....you would still have DDs, tho not so big but you get sow and keep your
ports plus the downtime saving heals. just a thought from an old 2 boxer:)

Strylok

I disagree on this factor too , one can med , one can bind wound , or both can bind wound :S
 
Goose

I agree that there are other ways to get health up. I was mainly refering to cutting downtime. In Sod
there are even alchemy potions of rejuvenation to speed health back and gear with regen, but IMO nothing
beats a nice push of the heal button:)

Stry
 
Strylok said:
Goose

I agree that there are other ways to get health up. I was mainly refering to cutting downtime. In Sod
there are even alchemy potions of rejuvenation to speed health back and gear with regen, but IMO nothing
beats a nice push of the heal button:)

Stry

Enchanter can mez or root right after the wizard delivers a nuke , its possible to not lose any hp.

But yeah , the heal button is best.
 
I think that the best class to go with enchanter is druid. You can duo so much content with the enc/dru combo is digusting, and it just gets better as you level up.

Having charm + cheal is incredibly powerful and druids also add extra dps, excellent buffs (ds and mana regen? yes please!) and can seriously save a situation gone wrong
 
Would just like to point out that you can tell the old sword and sheild what to do on SoD. Not sure how that will influence your choice on characters, but felt that it may be pertinent to your present dilema.
 
Tisukii said:
Would just like to point out that you can tell the old sword and sheild what to do on SoD. Not sure how that will influence your choice on characters, but felt that it may be pertinent to your present dilema.

Why yes i was amazed to find that out (my enchater here is level 13 at the moment). In live I had to get the mob to hit me once to get him to go in, which wasnt to bad with all the runes, but a mana hog having to replace them. I believe that an animation should make a fairly good psudo tank early on, and a decent dot for kiting afterwards.

After thinking it over a little what you guys have said im starting to lean toward Enc/druid. It will be a little slow at first, but later on sounds like it will pay off.
 
Chiming in to say that I box a 36 wiz and a 32 chanter and haven't had any of the issues you guys are mentioning, so long as I'm in even a barely functional group.
 
I started two boxing a wiz/enc combo all the way from level 1 to about 57 and it started getting quite difficult around level 40 or so when the mobs start hitting a lot harder. It takes FULL concentration and I found myself not wanting to even play them both at the same time anymore... As a result my enchanter got left in the dust and my wizard was the only one to make it to 65. I agree with the above posts, a druid would compliment an enchanter much better as having no heals with the wiz/enc combo gets very aggrivating. Trying to play CC and having to remember to concussion/DD gets very difficult at times... its easy at the low levels but when you get higher and one slip up could mean death, its not so fun anymore.

Dru or Mage imo.
 
Umm...quad kiting?

The enchanter keeps the wizard in mana, and the wizard quad kites like a maniac. Has anyone tried this in SoD or on Live?
 
There is no quad kiting here. Max wiz and other classes are gonna hit afaik is 3 targets.

Some damn good players have suggested dru+ench so I would take them at thier word.
 
Thinking about it, if you were skilled at 2 boxing, playing a druid + enchanter combo, you could level to 65 extremely fast. Using the enchanters charm spells, starting at level 12, you could easily duo warrens, miel a (hint, charm the spellsword frogs), and move up from there. Charm a pet with the enchanter (a higher level one if you can land the spells), buff it with DS, slow it, debuff its resists, and use your druid to keep it alive and to root it when charm breaks. You could use this technique all the way to the high end game with little problem as you become better at it.

Starting to make me wish i had a druid + enchanter combo =(
 
Back
Top Bottom